GraphicsDreamer: Image to 3D Generation with Physical Consistency

Fuente: arXiv
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Autori principali: Chen, Pei, Wang, Fudong, Tong, Yixuan, Chen, Jingdong, Yang, Ming, Yang, Minghui
Natura: Preprint
Pubblicazione: 2024
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author Chen, Pei
Wang, Fudong
Tong, Yixuan
Chen, Jingdong
Yang, Ming
Yang, Minghui
author_facet Chen, Pei
Wang, Fudong
Tong, Yixuan
Chen, Jingdong
Yang, Ming
Yang, Minghui
contents Recently, the surge of efficient and automated 3D AI-generated content (AIGC) methods has increasingly illuminated the path of transforming human imagination into complex 3D structures. However, the automated generation of 3D content is still significantly lags in industrial application. This gap exists because 3D modeling demands high-quality assets with sharp geometry, exquisite topology, and physically based rendering (PBR), among other criteria. To narrow the disparity between generated results and artists' expectations, we introduce GraphicsDreamer, a method for creating highly usable 3D meshes from single images. To better capture the geometry and material details, we integrate the PBR lighting equation into our cross-domain diffusion model, concurrently predicting multi-view color, normal, depth images, and PBR materials. In the geometry fusion stage, we continue to enforce the PBR constraints, ensuring that the generated 3D objects possess reliable texture details, supporting realistic relighting. Furthermore, our method incorporates topology optimization and fast UV unwrapping capabilities, allowing the 3D products to be seamlessly imported into graphics engines. Extensive experiments demonstrate that our model can produce high quality 3D assets in a reasonable time cost compared to previous methods.
format Preprint
id arxiv_https___arxiv_org_abs_2412_14214
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle GraphicsDreamer: Image to 3D Generation with Physical Consistency
Chen, Pei
Wang, Fudong
Tong, Yixuan
Chen, Jingdong
Yang, Ming
Yang, Minghui
Graphics
Artificial Intelligence
Computer Vision and Pattern Recognition
Recently, the surge of efficient and automated 3D AI-generated content (AIGC) methods has increasingly illuminated the path of transforming human imagination into complex 3D structures. However, the automated generation of 3D content is still significantly lags in industrial application. This gap exists because 3D modeling demands high-quality assets with sharp geometry, exquisite topology, and physically based rendering (PBR), among other criteria. To narrow the disparity between generated results and artists' expectations, we introduce GraphicsDreamer, a method for creating highly usable 3D meshes from single images. To better capture the geometry and material details, we integrate the PBR lighting equation into our cross-domain diffusion model, concurrently predicting multi-view color, normal, depth images, and PBR materials. In the geometry fusion stage, we continue to enforce the PBR constraints, ensuring that the generated 3D objects possess reliable texture details, supporting realistic relighting. Furthermore, our method incorporates topology optimization and fast UV unwrapping capabilities, allowing the 3D products to be seamlessly imported into graphics engines. Extensive experiments demonstrate that our model can produce high quality 3D assets in a reasonable time cost compared to previous methods.
title GraphicsDreamer: Image to 3D Generation with Physical Consistency
topic Graphics
Artificial Intelligence
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2412.14214