Enabling Realtime Reinforcement Learning at Scale with Staggered Asynchronous Inference

Fuente: arXiv
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Auteurs principaux: Riemer, Matthew, Subbaraj, Gopeshh, Berseth, Glen, Rish, Irina
Format: Preprint
Publié: 2024
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author Riemer, Matthew
Subbaraj, Gopeshh
Berseth, Glen
Rish, Irina
author_facet Riemer, Matthew
Subbaraj, Gopeshh
Berseth, Glen
Rish, Irina
contents Realtime environments change even as agents perform action inference and learning, thus requiring high interaction frequencies to effectively minimize regret. However, recent advances in machine learning involve larger neural networks with longer inference times, raising questions about their applicability in realtime systems where reaction time is crucial. We present an analysis of lower bounds on regret in realtime reinforcement learning (RL) environments to show that minimizing long-term regret is generally impossible within the typical sequential interaction and learning paradigm, but often becomes possible when sufficient asynchronous compute is available. We propose novel algorithms for staggering asynchronous inference processes to ensure that actions are taken at consistent time intervals, and demonstrate that use of models with high action inference times is only constrained by the environment's effective stochasticity over the inference horizon, and not by action frequency. Our analysis shows that the number of inference processes needed scales linearly with increasing inference times while enabling use of models that are multiple orders of magnitude larger than existing approaches when learning from a realtime simulation of Game Boy games such as Pokémon and Tetris.
format Preprint
id arxiv_https___arxiv_org_abs_2412_14355
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Enabling Realtime Reinforcement Learning at Scale with Staggered Asynchronous Inference
Riemer, Matthew
Subbaraj, Gopeshh
Berseth, Glen
Rish, Irina
Machine Learning
Artificial Intelligence
Realtime environments change even as agents perform action inference and learning, thus requiring high interaction frequencies to effectively minimize regret. However, recent advances in machine learning involve larger neural networks with longer inference times, raising questions about their applicability in realtime systems where reaction time is crucial. We present an analysis of lower bounds on regret in realtime reinforcement learning (RL) environments to show that minimizing long-term regret is generally impossible within the typical sequential interaction and learning paradigm, but often becomes possible when sufficient asynchronous compute is available. We propose novel algorithms for staggering asynchronous inference processes to ensure that actions are taken at consistent time intervals, and demonstrate that use of models with high action inference times is only constrained by the environment's effective stochasticity over the inference horizon, and not by action frequency. Our analysis shows that the number of inference processes needed scales linearly with increasing inference times while enabling use of models that are multiple orders of magnitude larger than existing approaches when learning from a realtime simulation of Game Boy games such as Pokémon and Tetris.
title Enabling Realtime Reinforcement Learning at Scale with Staggered Asynchronous Inference
topic Machine Learning
Artificial Intelligence
url https://arxiv.org/abs/2412.14355