Collaborative Problem Solving in Mixed Reality: A Study on Visual Graph Analysis

Fuente: arXiv
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Main Authors: Garkov, Dimitar, Piselli, Tommaso, Di Giacomo, Emilio, Klein, Karsten, Liotta, Giuseppe, Montecchiani, Fabrizio, Schreiber, Falk
Format: Preprint
Published: 2024
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author Garkov, Dimitar
Piselli, Tommaso
Di Giacomo, Emilio
Klein, Karsten
Liotta, Giuseppe
Montecchiani, Fabrizio
Schreiber, Falk
author_facet Garkov, Dimitar
Piselli, Tommaso
Di Giacomo, Emilio
Klein, Karsten
Liotta, Giuseppe
Montecchiani, Fabrizio
Schreiber, Falk
contents Problem solving is a composite cognitive process, invoking a number of cognitive mechanisms, such as perception and memory. Individuals may form collectives to solve a given problem together in collaboration, especially when complexity is perceived to be high. To determine if and when collaborative problem solving is desired in the context of visual graph analysis, we compare ad hoc pairs to individuals and nominal pairs, when solving different tasks in mixed reality. We discuss the results of an experiment with 72 participants performed in two countries and three languages. We apply the concept of task instance complexity to quantify the visual demand of tasks used in the experiment. Our results show the importance of using nominal groups as a benchmark for evaluating collaborative virtual environments. We conclude that 3D graph representation is not sufficient to induce better collaborative results compared to the benchmark.
format Preprint
id arxiv_https___arxiv_org_abs_2412_14776
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Collaborative Problem Solving in Mixed Reality: A Study on Visual Graph Analysis
Garkov, Dimitar
Piselli, Tommaso
Di Giacomo, Emilio
Klein, Karsten
Liotta, Giuseppe
Montecchiani, Fabrizio
Schreiber, Falk
Human-Computer Interaction
Emerging Technologies
Graphics
Problem solving is a composite cognitive process, invoking a number of cognitive mechanisms, such as perception and memory. Individuals may form collectives to solve a given problem together in collaboration, especially when complexity is perceived to be high. To determine if and when collaborative problem solving is desired in the context of visual graph analysis, we compare ad hoc pairs to individuals and nominal pairs, when solving different tasks in mixed reality. We discuss the results of an experiment with 72 participants performed in two countries and three languages. We apply the concept of task instance complexity to quantify the visual demand of tasks used in the experiment. Our results show the importance of using nominal groups as a benchmark for evaluating collaborative virtual environments. We conclude that 3D graph representation is not sufficient to induce better collaborative results compared to the benchmark.
title Collaborative Problem Solving in Mixed Reality: A Study on Visual Graph Analysis
topic Human-Computer Interaction
Emerging Technologies
Graphics
url https://arxiv.org/abs/2412.14776