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Main Authors: Flammini, Michele, Greco, Gianluigi, Varricchio, Giovanna
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2412.14818
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author Flammini, Michele
Greco, Gianluigi
Varricchio, Giovanna
author_facet Flammini, Michele
Greco, Gianluigi
Varricchio, Giovanna
contents In this paper, we consider the problem of fair division of indivisible goods when the allocation of goods impacts society. Specifically, we introduce a second valuation function for each agent, determining the social impact of allocating a good to the agent. Such impact is considered desirable for the society -- the higher, the better. Our goal is to understand how to allocate goods fairly from the agents' perspective while maintaining society as happy as possible. To this end, we measure the impact on society using the utilitarian social welfare and provide both possibility and impossibility results. Our findings reveal that achieving good approximations, better than linear in the number of agents, is not possible while ensuring fairness to the agents. These impossibility results can be attributed to the fact that agents are completely unconscious of their social impact. Consequently, we explore scenarios where agents are socially aware, by introducing related fairness notions, and demonstrate that an appropriate definition of fairness aligns with the goal of maximizing the social objective.
format Preprint
id arxiv_https___arxiv_org_abs_2412_14818
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Fair Division with Social Impact
Flammini, Michele
Greco, Gianluigi
Varricchio, Giovanna
Computer Science and Game Theory
In this paper, we consider the problem of fair division of indivisible goods when the allocation of goods impacts society. Specifically, we introduce a second valuation function for each agent, determining the social impact of allocating a good to the agent. Such impact is considered desirable for the society -- the higher, the better. Our goal is to understand how to allocate goods fairly from the agents' perspective while maintaining society as happy as possible. To this end, we measure the impact on society using the utilitarian social welfare and provide both possibility and impossibility results. Our findings reveal that achieving good approximations, better than linear in the number of agents, is not possible while ensuring fairness to the agents. These impossibility results can be attributed to the fact that agents are completely unconscious of their social impact. Consequently, we explore scenarios where agents are socially aware, by introducing related fairness notions, and demonstrate that an appropriate definition of fairness aligns with the goal of maximizing the social objective.
title Fair Division with Social Impact
topic Computer Science and Game Theory
url https://arxiv.org/abs/2412.14818