Asymptotic Extinction in Large Coordination Games

Fuente: arXiv
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Main Authors: Chan, Desmond, De Keijzer, Bart, Galla, Tobias, Leonardos, Stefanos, Ventre, Carmine
Format: Preprint
Published: 2024
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author Chan, Desmond
De Keijzer, Bart
Galla, Tobias
Leonardos, Stefanos
Ventre, Carmine
author_facet Chan, Desmond
De Keijzer, Bart
Galla, Tobias
Leonardos, Stefanos
Ventre, Carmine
contents We study the exploration-exploitation trade-off for large multiplayer coordination games where players strategise via Q-Learning, a common learning framework in multi-agent reinforcement learning. Q-Learning is known to have two shortcomings, namely non-convergence and potential equilibrium selection problems, when there are multiple fixed points, called Quantal Response Equilibria (QRE). Furthermore, whilst QRE have full support for finite games, it is not clear how Q-Learning behaves as the game becomes large. In this paper, we characterise the critical exploration rate that guarantees convergence to a unique fixed point, addressing the two shortcomings above. Using a generating-functional method, we show that this rate increases with the number of players and the alignment of their payoffs. For many-player coordination games with perfectly aligned payoffs, this exploration rate is roughly twice that of $p$-player zero-sum games. As for large games, we provide a structural result for QRE, which suggests that as the game size increases, Q-Learning converges to a QRE near the boundary of the simplex of the action space, a phenomenon we term asymptotic extinction, where a constant fraction of the actions are played with zero probability at a rate $o(1/N)$ for an $N$-action game.
format Preprint
id arxiv_https___arxiv_org_abs_2412_15461
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Asymptotic Extinction in Large Coordination Games
Chan, Desmond
De Keijzer, Bart
Galla, Tobias
Leonardos, Stefanos
Ventre, Carmine
Computer Science and Game Theory
Disordered Systems and Neural Networks
We study the exploration-exploitation trade-off for large multiplayer coordination games where players strategise via Q-Learning, a common learning framework in multi-agent reinforcement learning. Q-Learning is known to have two shortcomings, namely non-convergence and potential equilibrium selection problems, when there are multiple fixed points, called Quantal Response Equilibria (QRE). Furthermore, whilst QRE have full support for finite games, it is not clear how Q-Learning behaves as the game becomes large. In this paper, we characterise the critical exploration rate that guarantees convergence to a unique fixed point, addressing the two shortcomings above. Using a generating-functional method, we show that this rate increases with the number of players and the alignment of their payoffs. For many-player coordination games with perfectly aligned payoffs, this exploration rate is roughly twice that of $p$-player zero-sum games. As for large games, we provide a structural result for QRE, which suggests that as the game size increases, Q-Learning converges to a QRE near the boundary of the simplex of the action space, a phenomenon we term asymptotic extinction, where a constant fraction of the actions are played with zero probability at a rate $o(1/N)$ for an $N$-action game.
title Asymptotic Extinction in Large Coordination Games
topic Computer Science and Game Theory
Disordered Systems and Neural Networks
url https://arxiv.org/abs/2412.15461