Saved in:
Bibliographic Details
Main Authors: Gu, Chun, Wei, Xiaofei, Zeng, Zixuan, Yao, Yuxuan, Zhang, Li
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2412.15867
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866915210880614400
author Gu, Chun
Wei, Xiaofei
Zeng, Zixuan
Yao, Yuxuan
Zhang, Li
author_facet Gu, Chun
Wei, Xiaofei
Zeng, Zixuan
Yao, Yuxuan
Zhang, Li
contents In inverse rendering, accurately modeling visibility and indirect radiance for incident light is essential for capturing secondary effects. Due to the absence of a powerful Gaussian ray tracer, previous 3DGS-based methods have either adopted a simplified rendering equation or used learnable parameters to approximate incident light, resulting in inaccurate material and lighting estimations. To this end, we introduce inter-reflective Gaussian splatting (IRGS) for inverse rendering. To capture inter-reflection, we apply the full rendering equation without simplification and compute incident radiance on the fly using the proposed differentiable 2D Gaussian ray tracing. Additionally, we present an efficient optimization scheme to handle the computational demands of Monte Carlo sampling for rendering equation evaluation. Furthermore, we introduce a novel strategy for querying the indirect radiance of incident light when relighting the optimized scenes. Extensive experiments on multiple standard benchmarks validate the effectiveness of IRGS, demonstrating its capability to accurately model complex inter-reflection effects.
format Preprint
id arxiv_https___arxiv_org_abs_2412_15867
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracing
Gu, Chun
Wei, Xiaofei
Zeng, Zixuan
Yao, Yuxuan
Zhang, Li
Computer Vision and Pattern Recognition
In inverse rendering, accurately modeling visibility and indirect radiance for incident light is essential for capturing secondary effects. Due to the absence of a powerful Gaussian ray tracer, previous 3DGS-based methods have either adopted a simplified rendering equation or used learnable parameters to approximate incident light, resulting in inaccurate material and lighting estimations. To this end, we introduce inter-reflective Gaussian splatting (IRGS) for inverse rendering. To capture inter-reflection, we apply the full rendering equation without simplification and compute incident radiance on the fly using the proposed differentiable 2D Gaussian ray tracing. Additionally, we present an efficient optimization scheme to handle the computational demands of Monte Carlo sampling for rendering equation evaluation. Furthermore, we introduce a novel strategy for querying the indirect radiance of incident light when relighting the optimized scenes. Extensive experiments on multiple standard benchmarks validate the effectiveness of IRGS, demonstrating its capability to accurately model complex inter-reflection effects.
title IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracing
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2412.15867