Approximate State Abstraction for Markov Games

Fuente: arXiv
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Main Authors: Ishibashi, Hiroki, Abe, Kenshi, Iwasaki, Atsushi
Format: Preprint
Published: 2024
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author Ishibashi, Hiroki
Abe, Kenshi
Iwasaki, Atsushi
author_facet Ishibashi, Hiroki
Abe, Kenshi
Iwasaki, Atsushi
contents This paper introduces state abstraction for two-player zero-sum Markov games (TZMGs), where the payoffs for the two players are determined by the state representing the environment and their respective actions, with state transitions following Markov decision processes. For example, in games like soccer, the value of actions changes according to the state of play, and thus such games should be described as Markov games. In TZMGs, as the number of states increases, computing equilibria becomes more difficult. Therefore, we consider state abstraction, which reduces the number of states by treating multiple different states as a single state. There is a substantial body of research on finding optimal policies for Markov decision processes using state abstraction. However, in the multi-player setting, the game with state abstraction may yield different equilibrium solutions from those of the ground game. To evaluate the equilibrium solutions of the game with state abstraction, we derived bounds on the duality gap, which represents the distance from the equilibrium solutions of the ground game. Finally, we demonstrate our state abstraction with Markov Soccer, compute equilibrium policies, and examine the results.
format Preprint
id arxiv_https___arxiv_org_abs_2412_15877
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Approximate State Abstraction for Markov Games
Ishibashi, Hiroki
Abe, Kenshi
Iwasaki, Atsushi
Computer Science and Game Theory
Artificial Intelligence
Multiagent Systems
This paper introduces state abstraction for two-player zero-sum Markov games (TZMGs), where the payoffs for the two players are determined by the state representing the environment and their respective actions, with state transitions following Markov decision processes. For example, in games like soccer, the value of actions changes according to the state of play, and thus such games should be described as Markov games. In TZMGs, as the number of states increases, computing equilibria becomes more difficult. Therefore, we consider state abstraction, which reduces the number of states by treating multiple different states as a single state. There is a substantial body of research on finding optimal policies for Markov decision processes using state abstraction. However, in the multi-player setting, the game with state abstraction may yield different equilibrium solutions from those of the ground game. To evaluate the equilibrium solutions of the game with state abstraction, we derived bounds on the duality gap, which represents the distance from the equilibrium solutions of the ground game. Finally, we demonstrate our state abstraction with Markov Soccer, compute equilibrium policies, and examine the results.
title Approximate State Abstraction for Markov Games
topic Computer Science and Game Theory
Artificial Intelligence
Multiagent Systems
url https://arxiv.org/abs/2412.15877