Immersive In Situ Visualizations for Monitoring Architectural-Scale Multiuser MR Experiences
Fuente:
arXiv
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| Autori principali: | , , , , , |
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| Natura: | Preprint |
| Pubblicazione: |
2024
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| Soggetti: | |
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| _version_ | 1866912177422598144 |
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| author | Yu, Zhongyuan Zeidler, Daniel Chandran, Krishnan Engeln, Lars Mende, Kelsang McGinity, Matthew |
| author_facet | Yu, Zhongyuan Zeidler, Daniel Chandran, Krishnan Engeln, Lars Mende, Kelsang McGinity, Matthew |
| contents | Mixed reality (MR) environments provide great value in displaying 3D virtual content. Systems facilitating co-located multiuser MR (Co-MUMR) experiences allow multiple users to co-present in a shared immersive virtual environment with natural locomotion. They can be used to support a broad spectrum of applications such as immersive presentations, public exhibitions, psychological experiments, etc. However, based on our experiences in delivering Co-MUMR experiences in large architectures and our reflections, we noticed that the crucial challenge for hosts to ensure the quality of experience is their lack of insight into the real-time information regarding visitor engagement, device performance, and system events. This work facilitates the display of such information by introducing immersive in situ visualizations. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2412_15918 |
| institution | arXiv |
| publishDate | 2024 |
| record_format | arxiv |
| spellingShingle | Immersive In Situ Visualizations for Monitoring Architectural-Scale Multiuser MR Experiences Yu, Zhongyuan Zeidler, Daniel Chandran, Krishnan Engeln, Lars Mende, Kelsang McGinity, Matthew Human-Computer Interaction Graphics Mixed reality (MR) environments provide great value in displaying 3D virtual content. Systems facilitating co-located multiuser MR (Co-MUMR) experiences allow multiple users to co-present in a shared immersive virtual environment with natural locomotion. They can be used to support a broad spectrum of applications such as immersive presentations, public exhibitions, psychological experiments, etc. However, based on our experiences in delivering Co-MUMR experiences in large architectures and our reflections, we noticed that the crucial challenge for hosts to ensure the quality of experience is their lack of insight into the real-time information regarding visitor engagement, device performance, and system events. This work facilitates the display of such information by introducing immersive in situ visualizations. |
| title | Immersive In Situ Visualizations for Monitoring Architectural-Scale Multiuser MR Experiences |
| topic | Human-Computer Interaction Graphics |
| url | https://arxiv.org/abs/2412.15918 |