Immersive In Situ Visualizations for Monitoring Architectural-Scale Multiuser MR Experiences

Fuente: arXiv
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Autori principali: Yu, Zhongyuan, Zeidler, Daniel, Chandran, Krishnan, Engeln, Lars, Mende, Kelsang, McGinity, Matthew
Natura: Preprint
Pubblicazione: 2024
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author Yu, Zhongyuan
Zeidler, Daniel
Chandran, Krishnan
Engeln, Lars
Mende, Kelsang
McGinity, Matthew
author_facet Yu, Zhongyuan
Zeidler, Daniel
Chandran, Krishnan
Engeln, Lars
Mende, Kelsang
McGinity, Matthew
contents Mixed reality (MR) environments provide great value in displaying 3D virtual content. Systems facilitating co-located multiuser MR (Co-MUMR) experiences allow multiple users to co-present in a shared immersive virtual environment with natural locomotion. They can be used to support a broad spectrum of applications such as immersive presentations, public exhibitions, psychological experiments, etc. However, based on our experiences in delivering Co-MUMR experiences in large architectures and our reflections, we noticed that the crucial challenge for hosts to ensure the quality of experience is their lack of insight into the real-time information regarding visitor engagement, device performance, and system events. This work facilitates the display of such information by introducing immersive in situ visualizations.
format Preprint
id arxiv_https___arxiv_org_abs_2412_15918
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Immersive In Situ Visualizations for Monitoring Architectural-Scale Multiuser MR Experiences
Yu, Zhongyuan
Zeidler, Daniel
Chandran, Krishnan
Engeln, Lars
Mende, Kelsang
McGinity, Matthew
Human-Computer Interaction
Graphics
Mixed reality (MR) environments provide great value in displaying 3D virtual content. Systems facilitating co-located multiuser MR (Co-MUMR) experiences allow multiple users to co-present in a shared immersive virtual environment with natural locomotion. They can be used to support a broad spectrum of applications such as immersive presentations, public exhibitions, psychological experiments, etc. However, based on our experiences in delivering Co-MUMR experiences in large architectures and our reflections, we noticed that the crucial challenge for hosts to ensure the quality of experience is their lack of insight into the real-time information regarding visitor engagement, device performance, and system events. This work facilitates the display of such information by introducing immersive in situ visualizations.
title Immersive In Situ Visualizations for Monitoring Architectural-Scale Multiuser MR Experiences
topic Human-Computer Interaction
Graphics
url https://arxiv.org/abs/2412.15918