ExCellGen: Fast, Controllable, Photorealistic 3D Scene Generation from a Single Real-World Exemplar

Fuente: arXiv
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Main Authors: Jambon, Clément, Choi, Changwoon, Zhang, Dongsu, Sorkine-Hornung, Olga, Kim, Young Min
Format: Preprint
Published: 2024
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author Jambon, Clément
Choi, Changwoon
Zhang, Dongsu
Sorkine-Hornung, Olga
Kim, Young Min
author_facet Jambon, Clément
Choi, Changwoon
Zhang, Dongsu
Sorkine-Hornung, Olga
Kim, Young Min
contents Photorealistic 3D scene generation is challenging due to the scarcity of large-scale, high-quality real-world 3D datasets and complex workflows requiring specialized expertise for manual modeling. These constraints often result in slow iteration cycles, where each modification demands substantial effort, ultimately stifling creativity. We propose a fast, exemplar-driven framework for generating 3D scenes from a single casual input, such as handheld video or drone footage. Our method first leverages 3D Gaussian Splatting (3DGS) to robustly reconstruct input scenes with a high-quality 3D appearance model. We then train a per-scene Generative Cellular Automaton (GCA) to produce a sparse volume of featurized voxels, effectively amortizing scene generation while enabling controllability. A subsequent patch-based remapping step composites the complete scene from the exemplar's initial 3D Gaussian splats, successfully recovering the appearance statistics of the input scene. The entire pipeline can be trained in less than 10 minutes for each exemplar and generates scenes in 0.5-2 seconds. Our method enables interactive creation with full user control, and we showcase complex 3D generation results from real-world exemplars within a self-contained interactive GUI.
format Preprint
id arxiv_https___arxiv_org_abs_2412_16253
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle ExCellGen: Fast, Controllable, Photorealistic 3D Scene Generation from a Single Real-World Exemplar
Jambon, Clément
Choi, Changwoon
Zhang, Dongsu
Sorkine-Hornung, Olga
Kim, Young Min
Computer Vision and Pattern Recognition
Graphics
Photorealistic 3D scene generation is challenging due to the scarcity of large-scale, high-quality real-world 3D datasets and complex workflows requiring specialized expertise for manual modeling. These constraints often result in slow iteration cycles, where each modification demands substantial effort, ultimately stifling creativity. We propose a fast, exemplar-driven framework for generating 3D scenes from a single casual input, such as handheld video or drone footage. Our method first leverages 3D Gaussian Splatting (3DGS) to robustly reconstruct input scenes with a high-quality 3D appearance model. We then train a per-scene Generative Cellular Automaton (GCA) to produce a sparse volume of featurized voxels, effectively amortizing scene generation while enabling controllability. A subsequent patch-based remapping step composites the complete scene from the exemplar's initial 3D Gaussian splats, successfully recovering the appearance statistics of the input scene. The entire pipeline can be trained in less than 10 minutes for each exemplar and generates scenes in 0.5-2 seconds. Our method enables interactive creation with full user control, and we showcase complex 3D generation results from real-world exemplars within a self-contained interactive GUI.
title ExCellGen: Fast, Controllable, Photorealistic 3D Scene Generation from a Single Real-World Exemplar
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2412.16253