XR for All: Understanding Developers' Perspectives on Accessibility Integration in Extended Reality

Fuente: arXiv
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Main Authors: Killough, Daniel, Ji, Tiger F., Zhang, Kexin, Hu, Yaxin, Huang, Yu, Du, Ruofei, Zhao, Yuhang
Format: Preprint
Published: 2024
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author Killough, Daniel
Ji, Tiger F.
Zhang, Kexin
Hu, Yaxin
Huang, Yu
Du, Ruofei
Zhao, Yuhang
author_facet Killough, Daniel
Ji, Tiger F.
Zhang, Kexin
Hu, Yaxin
Huang, Yu
Du, Ruofei
Zhao, Yuhang
contents As immersive technologies enable unique, multimodal interaction methods, developers must also use tailored methods to support user accessibility, distinct from traditional software practices. We interviewed 25 industry extended reality (XR) developers, including freelancers, startups, midsize, and big tech companies about their motivations, techniques, barriers, and attitudes towards incorporating accessibility features in their XR apps. Our study revealed a variety of challenges, including conflicting priorities between application and platform developers regarding accessibility infrastructure; rapid development culture hindering accessible development; and the lack of accessible interaction design considerations at the ideation, design, and early prototyping stages. As a comprehensive set of XR accessibility guidelines has yet to be established, we also compiled and evaluated a set of accessibility guidelines for 3D virtual worlds and addressed their limitations when applied to XR. Finally, we inform the creation of effective support methods for industry developers.
format Preprint
id arxiv_https___arxiv_org_abs_2412_16321
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle XR for All: Understanding Developers' Perspectives on Accessibility Integration in Extended Reality
Killough, Daniel
Ji, Tiger F.
Zhang, Kexin
Hu, Yaxin
Huang, Yu
Du, Ruofei
Zhao, Yuhang
Human-Computer Interaction
As immersive technologies enable unique, multimodal interaction methods, developers must also use tailored methods to support user accessibility, distinct from traditional software practices. We interviewed 25 industry extended reality (XR) developers, including freelancers, startups, midsize, and big tech companies about their motivations, techniques, barriers, and attitudes towards incorporating accessibility features in their XR apps. Our study revealed a variety of challenges, including conflicting priorities between application and platform developers regarding accessibility infrastructure; rapid development culture hindering accessible development; and the lack of accessible interaction design considerations at the ideation, design, and early prototyping stages. As a comprehensive set of XR accessibility guidelines has yet to be established, we also compiled and evaluated a set of accessibility guidelines for 3D virtual worlds and addressed their limitations when applied to XR. Finally, we inform the creation of effective support methods for industry developers.
title XR for All: Understanding Developers' Perspectives on Accessibility Integration in Extended Reality
topic Human-Computer Interaction
url https://arxiv.org/abs/2412.16321