Temporal Explorability Games

Fuente: arXiv
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Hauptverfasser: Austin, Pete, Mazzocchi, Nicolas, Bose, Sougata, Totzke, Patrick
Format: Preprint
Veröffentlicht: 2024
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author Austin, Pete
Mazzocchi, Nicolas
Bose, Sougata
Totzke, Patrick
author_facet Austin, Pete
Mazzocchi, Nicolas
Bose, Sougata
Totzke, Patrick
contents Temporal graphs extend ordinary graphs with discrete time that affects the availability of edges. We consider solving games played on temporal graphs where one player aims to explore the graph, i.e., visit all vertices. The complexity depends majorly on two factors: the presence of an adversary and how edge availability is specified. We demonstrate that on static graphs, where edges are always available, solving explorability games is just as hard as solving reachability games. In contrast, on temporal graphs, the complexity of explorability coincides with generalized reachability (NP-complete for one-player and PSPACE- complete for two player games). We further show that if temporal graphs are given symbolically, even one-player reachability and thus explorability and generalized reachability games are PSPACE-hard. For one player, all these are also solvable in PSPACE and for two players, they are in PSPACE, EXP and EXP, respectively.
format Preprint
id arxiv_https___arxiv_org_abs_2412_16328
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Temporal Explorability Games
Austin, Pete
Mazzocchi, Nicolas
Bose, Sougata
Totzke, Patrick
Computer Science and Game Theory
Logic in Computer Science
Temporal graphs extend ordinary graphs with discrete time that affects the availability of edges. We consider solving games played on temporal graphs where one player aims to explore the graph, i.e., visit all vertices. The complexity depends majorly on two factors: the presence of an adversary and how edge availability is specified. We demonstrate that on static graphs, where edges are always available, solving explorability games is just as hard as solving reachability games. In contrast, on temporal graphs, the complexity of explorability coincides with generalized reachability (NP-complete for one-player and PSPACE- complete for two player games). We further show that if temporal graphs are given symbolically, even one-player reachability and thus explorability and generalized reachability games are PSPACE-hard. For one player, all these are also solvable in PSPACE and for two players, they are in PSPACE, EXP and EXP, respectively.
title Temporal Explorability Games
topic Computer Science and Game Theory
Logic in Computer Science
url https://arxiv.org/abs/2412.16328