Sensing Surface Patches in Volume Rendering for Inferring Signed Distance Functions

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Jiang, Sijia, Wu, Tong, Hua, Jing, Han, Zhizhong
Format: Preprint
Published: 2024
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866917876048330752
author Jiang, Sijia
Wu, Tong
Hua, Jing
Han, Zhizhong
author_facet Jiang, Sijia
Wu, Tong
Hua, Jing
Han, Zhizhong
contents It is vital to recover 3D geometry from multi-view RGB images in many 3D computer vision tasks. The latest methods infer the geometry represented as a signed distance field by minimizing the rendering error on the field through volume rendering. However, it is still challenging to explicitly impose constraints on surfaces for inferring more geometry details due to the limited ability of sensing surfaces in volume rendering. To resolve this problem, we introduce a method to infer signed distance functions (SDFs) with a better sense of surfaces through volume rendering. Using the gradients and signed distances, we establish a small surface patch centered at the estimated intersection along a ray by pulling points randomly sampled nearby. Hence, we are able to explicitly impose surface constraints on the sensed surface patch, such as multi-view photo consistency and supervision from depth or normal priors, through volume rendering. We evaluate our method by numerical and visual comparisons on scene benchmarks. Our superiority over the latest methods justifies our effectiveness.
format Preprint
id arxiv_https___arxiv_org_abs_2412_16467
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Sensing Surface Patches in Volume Rendering for Inferring Signed Distance Functions
Jiang, Sijia
Wu, Tong
Hua, Jing
Han, Zhizhong
Computer Vision and Pattern Recognition
It is vital to recover 3D geometry from multi-view RGB images in many 3D computer vision tasks. The latest methods infer the geometry represented as a signed distance field by minimizing the rendering error on the field through volume rendering. However, it is still challenging to explicitly impose constraints on surfaces for inferring more geometry details due to the limited ability of sensing surfaces in volume rendering. To resolve this problem, we introduce a method to infer signed distance functions (SDFs) with a better sense of surfaces through volume rendering. Using the gradients and signed distances, we establish a small surface patch centered at the estimated intersection along a ray by pulling points randomly sampled nearby. Hence, we are able to explicitly impose surface constraints on the sensed surface patch, such as multi-view photo consistency and supervision from depth or normal priors, through volume rendering. We evaluate our method by numerical and visual comparisons on scene benchmarks. Our superiority over the latest methods justifies our effectiveness.
title Sensing Surface Patches in Volume Rendering for Inferring Signed Distance Functions
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2412.16467