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Main Authors: Huang, Zhipeng, Yu, Wangbo, Cheng, Xinhua, Zhao, ChengShu, Ge, Yunyang, Guo, Mingyi, Yuan, Li, Tian, Yonghong
Format: Preprint
Published: 2024
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Online Access:https://arxiv.org/abs/2412.16778
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author Huang, Zhipeng
Yu, Wangbo
Cheng, Xinhua
Zhao, ChengShu
Ge, Yunyang
Guo, Mingyi
Yuan, Li
Tian, Yonghong
author_facet Huang, Zhipeng
Yu, Wangbo
Cheng, Xinhua
Zhao, ChengShu
Ge, Yunyang
Guo, Mingyi
Yuan, Li
Tian, Yonghong
contents Indoor scene texture synthesis has garnered significant interest due to its important potential applications in virtual reality, digital media and creative arts. Existing diffusion-model-based researches either rely on per-view inpainting techniques, which are plagued by severe cross-view inconsistencies and conspicuous seams, or adopt optimization-based approaches that involve substantial computational overhead. In this work, we present RoomPainter, a framework that seamlessly integrates efficiency and consistency to achieve high-fidelity texturing of indoor scenes. The core of RoomPainter features a zero-shot technique that effectively adapts a 2D diffusion model for 3D-consistent texture synthesis, along with a two-stage generation strategy that ensures both global and local consistency. Specifically, we introduce Attention-Guided Multi-View Integrated Sampling (MVIS) combined with a neighbor-integrated attention mechanism for zero-shot texture map generation. Using the MVIS, we firstly generate texture map for the entire room to ensure global consistency, then adopt its variant, namely Attention-Guided Multi-View Integrated Repaint Sampling (MVRS) to repaint individual instances within the room, thereby further enhancing local consistency and addressing the occlusion problem. Experiments demonstrate that RoomPainter achieves superior performance for indoor scene texture synthesis in visual quality, global consistency and generation efficiency.
format Preprint
id arxiv_https___arxiv_org_abs_2412_16778
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle RoomPainter: View-Integrated Diffusion for Consistent Indoor Scene Texturing
Huang, Zhipeng
Yu, Wangbo
Cheng, Xinhua
Zhao, ChengShu
Ge, Yunyang
Guo, Mingyi
Yuan, Li
Tian, Yonghong
Computer Vision and Pattern Recognition
Indoor scene texture synthesis has garnered significant interest due to its important potential applications in virtual reality, digital media and creative arts. Existing diffusion-model-based researches either rely on per-view inpainting techniques, which are plagued by severe cross-view inconsistencies and conspicuous seams, or adopt optimization-based approaches that involve substantial computational overhead. In this work, we present RoomPainter, a framework that seamlessly integrates efficiency and consistency to achieve high-fidelity texturing of indoor scenes. The core of RoomPainter features a zero-shot technique that effectively adapts a 2D diffusion model for 3D-consistent texture synthesis, along with a two-stage generation strategy that ensures both global and local consistency. Specifically, we introduce Attention-Guided Multi-View Integrated Sampling (MVIS) combined with a neighbor-integrated attention mechanism for zero-shot texture map generation. Using the MVIS, we firstly generate texture map for the entire room to ensure global consistency, then adopt its variant, namely Attention-Guided Multi-View Integrated Repaint Sampling (MVRS) to repaint individual instances within the room, thereby further enhancing local consistency and addressing the occlusion problem. Experiments demonstrate that RoomPainter achieves superior performance for indoor scene texture synthesis in visual quality, global consistency and generation efficiency.
title RoomPainter: View-Integrated Diffusion for Consistent Indoor Scene Texturing
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2412.16778