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Main Authors: Yu, Jongmin, Sun, Zhongtian, Chi, Chen Bene, Yang, Jinhong, Luo, Shan
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2412.16859
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author Yu, Jongmin
Sun, Zhongtian
Chi, Chen Bene
Yang, Jinhong
Luo, Shan
author_facet Yu, Jongmin
Sun, Zhongtian
Chi, Chen Bene
Yang, Jinhong
Luo, Shan
contents Semantic segmentation requires extensive pixel-level annotation, motivating unsupervised domain adaptation (UDA) to transfer knowledge from labelled source domains to unlabelled or weakly labelled target domains. One of the most efficient strategies involves using synthetic datasets generated within controlled virtual environments, such as video games or traffic simulators, which can automatically generate pixel-level annotations. However, even when such datasets are available, learning a well-generalised representation that captures both domains remains challenging, owing to probabilistic and geometric discrepancies between the virtual world and real-world imagery. This work introduces a semantic segmentation method based on latent diffusion models, termed Inter-Coder Connected Latent Diffusion (ICCLD), alongside an unsupervised domain adaptation approach. The model employs an inter-coder connection to enhance contextual understanding and preserve fine details, while adversarial learning aligns latent feature distributions across domains during the latent diffusion process. Experiments on GTA5, Synthia, and Cityscapes demonstrate that ICCLD outperforms state-of-the-art UDA methods, achieving mIoU scores of 74.4 (GTA5$\rightarrow$Cityscapes) and 67.2 (Synthia$\rightarrow$Cityscapes).
format Preprint
id arxiv_https___arxiv_org_abs_2412_16859
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Adversarially Domain-adaptive Latent Diffusion for Unsupervised Semantic Segmentation
Yu, Jongmin
Sun, Zhongtian
Chi, Chen Bene
Yang, Jinhong
Luo, Shan
Computer Vision and Pattern Recognition
Artificial Intelligence
Semantic segmentation requires extensive pixel-level annotation, motivating unsupervised domain adaptation (UDA) to transfer knowledge from labelled source domains to unlabelled or weakly labelled target domains. One of the most efficient strategies involves using synthetic datasets generated within controlled virtual environments, such as video games or traffic simulators, which can automatically generate pixel-level annotations. However, even when such datasets are available, learning a well-generalised representation that captures both domains remains challenging, owing to probabilistic and geometric discrepancies between the virtual world and real-world imagery. This work introduces a semantic segmentation method based on latent diffusion models, termed Inter-Coder Connected Latent Diffusion (ICCLD), alongside an unsupervised domain adaptation approach. The model employs an inter-coder connection to enhance contextual understanding and preserve fine details, while adversarial learning aligns latent feature distributions across domains during the latent diffusion process. Experiments on GTA5, Synthia, and Cityscapes demonstrate that ICCLD outperforms state-of-the-art UDA methods, achieving mIoU scores of 74.4 (GTA5$\rightarrow$Cityscapes) and 67.2 (Synthia$\rightarrow$Cityscapes).
title Adversarially Domain-adaptive Latent Diffusion for Unsupervised Semantic Segmentation
topic Computer Vision and Pattern Recognition
Artificial Intelligence
url https://arxiv.org/abs/2412.16859