Efficiently Solving Turn-Taking Stochastic Games with Extensive-Form Correlation

Fuente: arXiv
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Autori principali: Zhang, Hanrui, Cheng, Yu, Conitzer, Vincent
Natura: Preprint
Pubblicazione: 2024
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author Zhang, Hanrui
Cheng, Yu
Conitzer, Vincent
author_facet Zhang, Hanrui
Cheng, Yu
Conitzer, Vincent
contents We study equilibrium computation with extensive-form correlation in two-player turn-taking stochastic games. Our main results are two-fold: (1) We give an algorithm for computing a Stackelberg extensive-form correlated equilibrium (SEFCE), which runs in time polynomial in the size of the game, as well as the number of bits required to encode each input number. (2) We give an efficient algorithm for approximately computing an optimal extensive-form correlated equilibrium (EFCE) up to machine precision, i.e., the algorithm achieves approximation error $\varepsilon$ in time polynomial in the size of the game, as well as $\log(1 / \varepsilon)$. Our algorithm for SEFCE is the first polynomial-time algorithm for equilibrium computation with commitment in such a general class of stochastic games. Existing algorithms for SEFCE typically make stronger assumptions such as no chance moves, and are designed for extensive-form games in the less succinct tree form. Our algorithm for approximately optimal EFCE is, to our knowledge, the first algorithm that achieves 3 desiderata simultaneously: approximate optimality, polylogarithmic dependency on the approximation error, and compatibility with stochastic games in the more succinct graph form. Existing algorithms achieve at most 2 of these desiderata, often also relying on additional technical assumptions.
format Preprint
id arxiv_https___arxiv_org_abs_2412_16934
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Efficiently Solving Turn-Taking Stochastic Games with Extensive-Form Correlation
Zhang, Hanrui
Cheng, Yu
Conitzer, Vincent
Computer Science and Game Theory
Artificial Intelligence
Data Structures and Algorithms
Machine Learning
We study equilibrium computation with extensive-form correlation in two-player turn-taking stochastic games. Our main results are two-fold: (1) We give an algorithm for computing a Stackelberg extensive-form correlated equilibrium (SEFCE), which runs in time polynomial in the size of the game, as well as the number of bits required to encode each input number. (2) We give an efficient algorithm for approximately computing an optimal extensive-form correlated equilibrium (EFCE) up to machine precision, i.e., the algorithm achieves approximation error $\varepsilon$ in time polynomial in the size of the game, as well as $\log(1 / \varepsilon)$. Our algorithm for SEFCE is the first polynomial-time algorithm for equilibrium computation with commitment in such a general class of stochastic games. Existing algorithms for SEFCE typically make stronger assumptions such as no chance moves, and are designed for extensive-form games in the less succinct tree form. Our algorithm for approximately optimal EFCE is, to our knowledge, the first algorithm that achieves 3 desiderata simultaneously: approximate optimality, polylogarithmic dependency on the approximation error, and compatibility with stochastic games in the more succinct graph form. Existing algorithms achieve at most 2 of these desiderata, often also relying on additional technical assumptions.
title Efficiently Solving Turn-Taking Stochastic Games with Extensive-Form Correlation
topic Computer Science and Game Theory
Artificial Intelligence
Data Structures and Algorithms
Machine Learning
url https://arxiv.org/abs/2412.16934