CoSurfGS:Collaborative 3D Surface Gaussian Splatting with Distributed Learning for Large Scene Reconstruction
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arXiv
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| Hauptverfasser: | , , , , , , , , , |
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| Format: | Preprint |
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2024
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| _version_ | 1866915076994236416 |
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| author | Gao, Yuanyuan Dai, Yalun Li, Hao Ye, Weicai Chen, Junyi Chen, Danpeng Zhang, Dingwen He, Tong Zhang, Guofeng Han, Junwei |
| author_facet | Gao, Yuanyuan Dai, Yalun Li, Hao Ye, Weicai Chen, Junyi Chen, Danpeng Zhang, Dingwen He, Tong Zhang, Guofeng Han, Junwei |
| contents | 3D Gaussian Splatting (3DGS) has demonstrated impressive performance in scene reconstruction. However, most existing GS-based surface reconstruction methods focus on 3D objects or limited scenes. Directly applying these methods to large-scale scene reconstruction will pose challenges such as high memory costs, excessive time consumption, and lack of geometric detail, which makes it difficult to implement in practical applications. To address these issues, we propose a multi-agent collaborative fast 3DGS surface reconstruction framework based on distributed learning for large-scale surface reconstruction. Specifically, we develop local model compression (LMC) and model aggregation schemes (MAS) to achieve high-quality surface representation of large scenes while reducing GPU memory consumption. Extensive experiments on Urban3d, MegaNeRF, and BlendedMVS demonstrate that our proposed method can achieve fast and scalable high-fidelity surface reconstruction and photorealistic rendering. Our project page is available at \url{https://gyy456.github.io/CoSurfGS}. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2412_17612 |
| institution | arXiv |
| publishDate | 2024 |
| record_format | arxiv |
| spellingShingle | CoSurfGS:Collaborative 3D Surface Gaussian Splatting with Distributed Learning for Large Scene Reconstruction Gao, Yuanyuan Dai, Yalun Li, Hao Ye, Weicai Chen, Junyi Chen, Danpeng Zhang, Dingwen He, Tong Zhang, Guofeng Han, Junwei Computer Vision and Pattern Recognition 3D Gaussian Splatting (3DGS) has demonstrated impressive performance in scene reconstruction. However, most existing GS-based surface reconstruction methods focus on 3D objects or limited scenes. Directly applying these methods to large-scale scene reconstruction will pose challenges such as high memory costs, excessive time consumption, and lack of geometric detail, which makes it difficult to implement in practical applications. To address these issues, we propose a multi-agent collaborative fast 3DGS surface reconstruction framework based on distributed learning for large-scale surface reconstruction. Specifically, we develop local model compression (LMC) and model aggregation schemes (MAS) to achieve high-quality surface representation of large scenes while reducing GPU memory consumption. Extensive experiments on Urban3d, MegaNeRF, and BlendedMVS demonstrate that our proposed method can achieve fast and scalable high-fidelity surface reconstruction and photorealistic rendering. Our project page is available at \url{https://gyy456.github.io/CoSurfGS}. |
| title | CoSurfGS:Collaborative 3D Surface Gaussian Splatting with Distributed Learning for Large Scene Reconstruction |
| topic | Computer Vision and Pattern Recognition |
| url | https://arxiv.org/abs/2412.17612 |