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Main Authors: Liu, Yun, Yang, Bowen, Zhong, Licheng, Wang, He, Yi, Li
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2412.17730
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author Liu, Yun
Yang, Bowen
Zhong, Licheng
Wang, He
Yi, Li
author_facet Liu, Yun
Yang, Bowen
Zhong, Licheng
Wang, He
Yi, Li
contents Learning generic skills for humanoid robots interacting with 3D scenes by mimicking human data is a key research challenge with significant implications for robotics and real-world applications. However, existing methodologies and benchmarks are constrained by the use of small-scale, manually collected demonstrations, lacking the general dataset and benchmark support necessary to explore scene geometry generalization effectively. To address this gap, we introduce Mimicking-Bench, the first comprehensive benchmark designed for generalizable humanoid-scene interaction learning through mimicking large-scale human animation references. Mimicking-Bench includes six household full-body humanoid-scene interaction tasks, covering 11K diverse object shapes, along with 20K synthetic and 3K real-world human interaction skill references. We construct a complete humanoid skill learning pipeline and benchmark approaches for motion retargeting, motion tracking, imitation learning, and their various combinations. Extensive experiments highlight the value of human mimicking for skill learning, revealing key challenges and research directions.
format Preprint
id arxiv_https___arxiv_org_abs_2412_17730
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimicking
Liu, Yun
Yang, Bowen
Zhong, Licheng
Wang, He
Yi, Li
Robotics
Computer Vision and Pattern Recognition
Learning generic skills for humanoid robots interacting with 3D scenes by mimicking human data is a key research challenge with significant implications for robotics and real-world applications. However, existing methodologies and benchmarks are constrained by the use of small-scale, manually collected demonstrations, lacking the general dataset and benchmark support necessary to explore scene geometry generalization effectively. To address this gap, we introduce Mimicking-Bench, the first comprehensive benchmark designed for generalizable humanoid-scene interaction learning through mimicking large-scale human animation references. Mimicking-Bench includes six household full-body humanoid-scene interaction tasks, covering 11K diverse object shapes, along with 20K synthetic and 3K real-world human interaction skill references. We construct a complete humanoid skill learning pipeline and benchmark approaches for motion retargeting, motion tracking, imitation learning, and their various combinations. Extensive experiments highlight the value of human mimicking for skill learning, revealing key challenges and research directions.
title Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimicking
topic Robotics
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2412.17730