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Main Authors: Gupta, Saumya, Tanenbaum, Theresa Jean
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2412.17773
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author Gupta, Saumya
Tanenbaum, Theresa Jean
author_facet Gupta, Saumya
Tanenbaum, Theresa Jean
contents There is growing interest in designing playful interactions with food, but food based tangible interactive narratives have received less attention. We introduce Gummy's Way Out, an interactive tangible narrative experience where interactors eat a gummy bear and help him find his way out of their bodies by eating various food items. By consuming different things, the interactor either helps or hinders the gummy bear's journey through an imagined Diegetic body that overlaps with their own. Interactors are endowed with the gummy bear's well-being and are also encouraged to reflect on how their actions can impact their Lived body. We present preliminary results of a user study and design considerations on how to design for the diegetic body in interactive food based narrative experiences. We recommend leveraging the sensory and emotional properties of food to create a visceral narrative experience.
format Preprint
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institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Gummy's Way Out -- a Tangible Interactive Narrative with Food and the Diegetic Body
Gupta, Saumya
Tanenbaum, Theresa Jean
Human-Computer Interaction
There is growing interest in designing playful interactions with food, but food based tangible interactive narratives have received less attention. We introduce Gummy's Way Out, an interactive tangible narrative experience where interactors eat a gummy bear and help him find his way out of their bodies by eating various food items. By consuming different things, the interactor either helps or hinders the gummy bear's journey through an imagined Diegetic body that overlaps with their own. Interactors are endowed with the gummy bear's well-being and are also encouraged to reflect on how their actions can impact their Lived body. We present preliminary results of a user study and design considerations on how to design for the diegetic body in interactive food based narrative experiences. We recommend leveraging the sensory and emotional properties of food to create a visceral narrative experience.
title Gummy's Way Out -- a Tangible Interactive Narrative with Food and the Diegetic Body
topic Human-Computer Interaction
url https://arxiv.org/abs/2412.17773