Asynchronous Training of Mixed-Role Human Actors in a Partially-Observable Environment

Fuente: arXiv
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Main Authors: Chang, Kimberlee Chestnut, Jensen, Reed, Paleja, Rohan, Polk, Sam L., Seater, Rob, Steilberg, Jackson, Schiefelbein, Curran, Scheldrup, Melissa, Gombolay, Matthew, Ramirez, Mabel D.
Format: Preprint
Published: 2024
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author Chang, Kimberlee Chestnut
Jensen, Reed
Paleja, Rohan
Polk, Sam L.
Seater, Rob
Steilberg, Jackson
Schiefelbein, Curran
Scheldrup, Melissa
Gombolay, Matthew
Ramirez, Mabel D.
author_facet Chang, Kimberlee Chestnut
Jensen, Reed
Paleja, Rohan
Polk, Sam L.
Seater, Rob
Steilberg, Jackson
Schiefelbein, Curran
Scheldrup, Melissa
Gombolay, Matthew
Ramirez, Mabel D.
contents In cooperative training, humans within a team coordinate on complex tasks, building mental models of their teammates and learning to adapt to teammates' actions in real-time. To reduce the often prohibitive scheduling constraints associated with cooperative training, this article introduces a paradigm for cooperative asynchronous training of human teams in which trainees practice coordination with autonomous teammates rather than humans. We introduce a novel experimental design for evaluating autonomous teammates for use as training partners in cooperative training. We apply the design to a human-subjects experiment where humans are trained with either another human or an autonomous teammate and are evaluated with a new human subject in a new, partially observable, cooperative game developed for this study. Importantly, we employ a method to cluster teammate trajectories from demonstrations performed in the experiment to form a smaller number of training conditions. This results in a simpler experiment design that enabled us to conduct a complex cooperative training human-subjects study in a reasonable amount of time. Through a demonstration of the proposed experimental design, we provide takeaways and design recommendations for future research in the development of cooperative asynchronous training systems utilizing robot surrogates for human teammates.
format Preprint
id arxiv_https___arxiv_org_abs_2412_17954
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Asynchronous Training of Mixed-Role Human Actors in a Partially-Observable Environment
Chang, Kimberlee Chestnut
Jensen, Reed
Paleja, Rohan
Polk, Sam L.
Seater, Rob
Steilberg, Jackson
Schiefelbein, Curran
Scheldrup, Melissa
Gombolay, Matthew
Ramirez, Mabel D.
Human-Computer Interaction
Multiagent Systems
Robotics
In cooperative training, humans within a team coordinate on complex tasks, building mental models of their teammates and learning to adapt to teammates' actions in real-time. To reduce the often prohibitive scheduling constraints associated with cooperative training, this article introduces a paradigm for cooperative asynchronous training of human teams in which trainees practice coordination with autonomous teammates rather than humans. We introduce a novel experimental design for evaluating autonomous teammates for use as training partners in cooperative training. We apply the design to a human-subjects experiment where humans are trained with either another human or an autonomous teammate and are evaluated with a new human subject in a new, partially observable, cooperative game developed for this study. Importantly, we employ a method to cluster teammate trajectories from demonstrations performed in the experiment to form a smaller number of training conditions. This results in a simpler experiment design that enabled us to conduct a complex cooperative training human-subjects study in a reasonable amount of time. Through a demonstration of the proposed experimental design, we provide takeaways and design recommendations for future research in the development of cooperative asynchronous training systems utilizing robot surrogates for human teammates.
title Asynchronous Training of Mixed-Role Human Actors in a Partially-Observable Environment
topic Human-Computer Interaction
Multiagent Systems
Robotics
url https://arxiv.org/abs/2412.17954