GSAVS: Gaussian Splatting-based Autonomous Vehicle Simulator

Fuente: arXiv
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Autor principal: Wilson, Rami
Formato: Preprint
Publicado: 2024
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author Wilson, Rami
author_facet Wilson, Rami
contents Modern autonomous vehicle simulators feature an ever-growing library of assets, including vehicles, buildings, roads, pedestrians, and more. While this level of customization proves beneficial when creating virtual urban environments, this process becomes cumbersome when intending to train within a digital twin or a duplicate of a real scene. Gaussian splatting emerged as a powerful technique in scene reconstruction and novel view synthesis, boasting high fidelity and rendering speeds. In this paper, we introduce GSAVS, an autonomous vehicle simulator that supports the creation and development of autonomous vehicle models. Every asset within the simulator is a 3D Gaussian splat, including the vehicles and the environment. However, the simulator runs within a classical 3D engine, rendering 3D Gaussian splats in real-time. This allows the simulator to utilize the photorealism that 3D Gaussian splatting boasts while providing the customization and ease of use of a classical 3D engine.
format Preprint
id arxiv_https___arxiv_org_abs_2412_18816
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle GSAVS: Gaussian Splatting-based Autonomous Vehicle Simulator
Wilson, Rami
Robotics
Artificial Intelligence
Machine Learning
Modern autonomous vehicle simulators feature an ever-growing library of assets, including vehicles, buildings, roads, pedestrians, and more. While this level of customization proves beneficial when creating virtual urban environments, this process becomes cumbersome when intending to train within a digital twin or a duplicate of a real scene. Gaussian splatting emerged as a powerful technique in scene reconstruction and novel view synthesis, boasting high fidelity and rendering speeds. In this paper, we introduce GSAVS, an autonomous vehicle simulator that supports the creation and development of autonomous vehicle models. Every asset within the simulator is a 3D Gaussian splat, including the vehicles and the environment. However, the simulator runs within a classical 3D engine, rendering 3D Gaussian splats in real-time. This allows the simulator to utilize the photorealism that 3D Gaussian splatting boasts while providing the customization and ease of use of a classical 3D engine.
title GSAVS: Gaussian Splatting-based Autonomous Vehicle Simulator
topic Robotics
Artificial Intelligence
Machine Learning
url https://arxiv.org/abs/2412.18816