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Main Authors: Lee, Byeonggwon, Park, Junkyu, Giang, Khang Truong, Jo, Sungho, Song, Soohwan
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2412.19130
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author Lee, Byeonggwon
Park, Junkyu
Giang, Khang Truong
Jo, Sungho
Song, Soohwan
author_facet Lee, Byeonggwon
Park, Junkyu
Giang, Khang Truong
Jo, Sungho
Song, Soohwan
contents This study addresses the challenge of online 3D model generation for neural rendering using an RGB image stream. Previous research has tackled this issue by incorporating Neural Radiance Fields (NeRF) or 3D Gaussian Splatting (3DGS) as scene representations within dense SLAM methods. However, most studies focus primarily on estimating coarse 3D scenes rather than achieving detailed reconstructions. Moreover, depth estimation based solely on images is often ambiguous, resulting in low-quality 3D models that lead to inaccurate renderings. To overcome these limitations, we propose a novel framework for high-quality 3DGS modeling that leverages an online multi-view stereo (MVS) approach. Our method estimates MVS depth using sequential frames from a local time window and applies comprehensive depth refinement techniques to filter out outliers, enabling accurate initialization of Gaussians in 3DGS. Furthermore, we introduce a parallelized backend module that optimizes the 3DGS model efficiently, ensuring timely updates with each new keyframe. Experimental results demonstrate that our method outperforms state-of-the-art dense SLAM methods, particularly excelling in challenging outdoor environments.
format Preprint
id arxiv_https___arxiv_org_abs_2412_19130
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle MVS-GS: High-Quality 3D Gaussian Splatting Mapping via Online Multi-View Stereo
Lee, Byeonggwon
Park, Junkyu
Giang, Khang Truong
Jo, Sungho
Song, Soohwan
Computer Vision and Pattern Recognition
This study addresses the challenge of online 3D model generation for neural rendering using an RGB image stream. Previous research has tackled this issue by incorporating Neural Radiance Fields (NeRF) or 3D Gaussian Splatting (3DGS) as scene representations within dense SLAM methods. However, most studies focus primarily on estimating coarse 3D scenes rather than achieving detailed reconstructions. Moreover, depth estimation based solely on images is often ambiguous, resulting in low-quality 3D models that lead to inaccurate renderings. To overcome these limitations, we propose a novel framework for high-quality 3DGS modeling that leverages an online multi-view stereo (MVS) approach. Our method estimates MVS depth using sequential frames from a local time window and applies comprehensive depth refinement techniques to filter out outliers, enabling accurate initialization of Gaussians in 3DGS. Furthermore, we introduce a parallelized backend module that optimizes the 3DGS model efficiently, ensuring timely updates with each new keyframe. Experimental results demonstrate that our method outperforms state-of-the-art dense SLAM methods, particularly excelling in challenging outdoor environments.
title MVS-GS: High-Quality 3D Gaussian Splatting Mapping via Online Multi-View Stereo
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2412.19130