Generating Editable Head Avatars with 3D Gaussian GANs

Fuente: arXiv
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Main Authors: Li, Guohao, Yang, Hongyu, Men, Yifang, Huang, Di, Li, Weixin, Yang, Ruijie, Wang, Yunhong
Format: Preprint
Published: 2024
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author Li, Guohao
Yang, Hongyu
Men, Yifang
Huang, Di
Li, Weixin
Yang, Ruijie
Wang, Yunhong
author_facet Li, Guohao
Yang, Hongyu
Men, Yifang
Huang, Di
Li, Weixin
Yang, Ruijie
Wang, Yunhong
contents Generating animatable and editable 3D head avatars is essential for various applications in computer vision and graphics. Traditional 3D-aware generative adversarial networks (GANs), often using implicit fields like Neural Radiance Fields (NeRF), achieve photorealistic and view-consistent 3D head synthesis. However, these methods face limitations in deformation flexibility and editability, hindering the creation of lifelike and easily modifiable 3D heads. We propose a novel approach that enhances the editability and animation control of 3D head avatars by incorporating 3D Gaussian Splatting (3DGS) as an explicit 3D representation. This method enables easier illumination control and improved editability. Central to our approach is the Editable Gaussian Head (EG-Head) model, which combines a 3D Morphable Model (3DMM) with texture maps, allowing precise expression control and flexible texture editing for accurate animation while preserving identity. To capture complex non-facial geometries like hair, we use an auxiliary set of 3DGS and tri-plane features. Extensive experiments demonstrate that our approach delivers high-quality 3D-aware synthesis with state-of-the-art controllability. Our code and models are available at https://github.com/liguohao96/EGG3D.
format Preprint
id arxiv_https___arxiv_org_abs_2412_19149
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Generating Editable Head Avatars with 3D Gaussian GANs
Li, Guohao
Yang, Hongyu
Men, Yifang
Huang, Di
Li, Weixin
Yang, Ruijie
Wang, Yunhong
Computer Vision and Pattern Recognition
Generating animatable and editable 3D head avatars is essential for various applications in computer vision and graphics. Traditional 3D-aware generative adversarial networks (GANs), often using implicit fields like Neural Radiance Fields (NeRF), achieve photorealistic and view-consistent 3D head synthesis. However, these methods face limitations in deformation flexibility and editability, hindering the creation of lifelike and easily modifiable 3D heads. We propose a novel approach that enhances the editability and animation control of 3D head avatars by incorporating 3D Gaussian Splatting (3DGS) as an explicit 3D representation. This method enables easier illumination control and improved editability. Central to our approach is the Editable Gaussian Head (EG-Head) model, which combines a 3D Morphable Model (3DMM) with texture maps, allowing precise expression control and flexible texture editing for accurate animation while preserving identity. To capture complex non-facial geometries like hair, we use an auxiliary set of 3DGS and tri-plane features. Extensive experiments demonstrate that our approach delivers high-quality 3D-aware synthesis with state-of-the-art controllability. Our code and models are available at https://github.com/liguohao96/EGG3D.
title Generating Editable Head Avatars with 3D Gaussian GANs
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2412.19149