Multi-agent reinforcement learning in the all-or-nothing public goods game on networks

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1. Verfasser: Meylahn, Benedikt Valentin
Format: Preprint
Veröffentlicht: 2024
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author Meylahn, Benedikt Valentin
author_facet Meylahn, Benedikt Valentin
contents We study interpersonal trust by means of the all-or-nothing public goods game between agents on a network. The agents are endowed with the simple yet adaptive learning rule, exponential moving average, by which they estimate the behavior of their neighbors in the network. Theoretically we show that in the long-time limit this multi-agent reinforcement learning process always eventually results in indefinite contribution to the public good or indefinite defection (no agent contributing to the public good). However, by simulation of the pre-limit behavior, we see that on complex network structures there may be mixed states in which the process seems to stabilize before actual convergence to states in which agent beliefs and actions are all the same. In these metastable states the local network characteristics can determine whether agents have high or low trust in their neighbors. More generally it is found that more dense networks result in lower rates of contribution to the public good. This has implications for how one can spread global contribution toward a public good by enabling smaller local interactions.
format Preprint
id arxiv_https___arxiv_org_abs_2412_20116
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Multi-agent reinforcement learning in the all-or-nothing public goods game on networks
Meylahn, Benedikt Valentin
Computer Science and Game Theory
Physics and Society
91D30
J.4; G.2.2; I.2.11
We study interpersonal trust by means of the all-or-nothing public goods game between agents on a network. The agents are endowed with the simple yet adaptive learning rule, exponential moving average, by which they estimate the behavior of their neighbors in the network. Theoretically we show that in the long-time limit this multi-agent reinforcement learning process always eventually results in indefinite contribution to the public good or indefinite defection (no agent contributing to the public good). However, by simulation of the pre-limit behavior, we see that on complex network structures there may be mixed states in which the process seems to stabilize before actual convergence to states in which agent beliefs and actions are all the same. In these metastable states the local network characteristics can determine whether agents have high or low trust in their neighbors. More generally it is found that more dense networks result in lower rates of contribution to the public good. This has implications for how one can spread global contribution toward a public good by enabling smaller local interactions.
title Multi-agent reinforcement learning in the all-or-nothing public goods game on networks
topic Computer Science and Game Theory
Physics and Society
91D30
J.4; G.2.2; I.2.11
url https://arxiv.org/abs/2412.20116