Accelerated regularized learning in finite N-person games

Fuente: arXiv
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Hauptverfasser: Lotidis, Kyriakos, Giannou, Angeliki, Mertikopoulos, Panayotis, Bambos, Nicholas
Format: Preprint
Veröffentlicht: 2024
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author Lotidis, Kyriakos
Giannou, Angeliki
Mertikopoulos, Panayotis
Bambos, Nicholas
author_facet Lotidis, Kyriakos
Giannou, Angeliki
Mertikopoulos, Panayotis
Bambos, Nicholas
contents Motivated by the success of Nesterov's accelerated gradient algorithm for convex minimization problems, we examine whether it is possible to achieve similar performance gains in the context of online learning in games. To that end, we introduce a family of accelerated learning methods, which we call "follow the accelerated leader" (FTXL), and which incorporates the use of momentum within the general framework of regularized learning - and, in particular, the exponential/multiplicative weights algorithm and its variants. Drawing inspiration and techniques from the continuous-time analysis of Nesterov's algorithm, we show that FTXL converges locally to strict Nash equilibria at a superlinear rate, achieving in this way an exponential speed-up over vanilla regularized learning methods (which, by comparison, converge to strict equilibria at a geometric, linear rate). Importantly, FTXL maintains its superlinear convergence rate in a broad range of feedback structures, from deterministic, full information models to stochastic, realization-based ones, and even when run with bandit, payoff-based information, where players are only able to observe their individual realized payoffs.
format Preprint
id arxiv_https___arxiv_org_abs_2412_20365
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Accelerated regularized learning in finite N-person games
Lotidis, Kyriakos
Giannou, Angeliki
Mertikopoulos, Panayotis
Bambos, Nicholas
Computer Science and Game Theory
Machine Learning
Optimization and Control
Primary 91A10, 91A26, secondary 68Q32, 68T05
Motivated by the success of Nesterov's accelerated gradient algorithm for convex minimization problems, we examine whether it is possible to achieve similar performance gains in the context of online learning in games. To that end, we introduce a family of accelerated learning methods, which we call "follow the accelerated leader" (FTXL), and which incorporates the use of momentum within the general framework of regularized learning - and, in particular, the exponential/multiplicative weights algorithm and its variants. Drawing inspiration and techniques from the continuous-time analysis of Nesterov's algorithm, we show that FTXL converges locally to strict Nash equilibria at a superlinear rate, achieving in this way an exponential speed-up over vanilla regularized learning methods (which, by comparison, converge to strict equilibria at a geometric, linear rate). Importantly, FTXL maintains its superlinear convergence rate in a broad range of feedback structures, from deterministic, full information models to stochastic, realization-based ones, and even when run with bandit, payoff-based information, where players are only able to observe their individual realized payoffs.
title Accelerated regularized learning in finite N-person games
topic Computer Science and Game Theory
Machine Learning
Optimization and Control
Primary 91A10, 91A26, secondary 68Q32, 68T05
url https://arxiv.org/abs/2412.20365