Bringing Objects to Life: training-free 4D generation from 3D objects through view consistent noise

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Rahamim, Ohad, Malca, Ori, Samuel, Dvir, Chechik, Gal
Format: Preprint
Published: 2024
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866908380999712768
author Rahamim, Ohad
Malca, Ori
Samuel, Dvir
Chechik, Gal
author_facet Rahamim, Ohad
Malca, Ori
Samuel, Dvir
Chechik, Gal
contents Recent advancements in generative models have enabled the creation of dynamic 4D content - 3D objects in motion - based on text prompts, which holds potential for applications in virtual worlds, media, and gaming. Existing methods provide control over the appearance of generated content, including the ability to animate 3D objects. However, their ability to generate dynamics is limited to the mesh datasets they were trained on, lacking any growth or structural development capability. In this work, we introduce a training-free method for animating 3D objects by conditioning on textual prompts to guide 4D generation, enabling custom general scenes while maintaining the original object's identity. We first convert a 3D mesh into a static 4D Neural Radiance Field (NeRF) that preserves the object's visual attributes. Then, we animate the object using an Image-to-Video diffusion model driven by text. To improve motion realism, we introduce a view-consistent noising protocol that aligns object perspectives with the noising process to promote lifelike movement, and a masked Score Distillation Sampling (SDS) loss that leverages attention maps to focus optimization on relevant regions, better preserving the original object. We evaluate our model on two different 3D object datasets for temporal coherence, prompt adherence, and visual fidelity, and find that our method outperforms the baseline based on multiview training, achieving better consistency with the textual prompt in hard scenarios.
format Preprint
id arxiv_https___arxiv_org_abs_2412_20422
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Bringing Objects to Life: training-free 4D generation from 3D objects through view consistent noise
Rahamim, Ohad
Malca, Ori
Samuel, Dvir
Chechik, Gal
Computer Vision and Pattern Recognition
Recent advancements in generative models have enabled the creation of dynamic 4D content - 3D objects in motion - based on text prompts, which holds potential for applications in virtual worlds, media, and gaming. Existing methods provide control over the appearance of generated content, including the ability to animate 3D objects. However, their ability to generate dynamics is limited to the mesh datasets they were trained on, lacking any growth or structural development capability. In this work, we introduce a training-free method for animating 3D objects by conditioning on textual prompts to guide 4D generation, enabling custom general scenes while maintaining the original object's identity. We first convert a 3D mesh into a static 4D Neural Radiance Field (NeRF) that preserves the object's visual attributes. Then, we animate the object using an Image-to-Video diffusion model driven by text. To improve motion realism, we introduce a view-consistent noising protocol that aligns object perspectives with the noising process to promote lifelike movement, and a masked Score Distillation Sampling (SDS) loss that leverages attention maps to focus optimization on relevant regions, better preserving the original object. We evaluate our model on two different 3D object datasets for temporal coherence, prompt adherence, and visual fidelity, and find that our method outperforms the baseline based on multiview training, achieving better consistency with the textual prompt in hard scenarios.
title Bringing Objects to Life: training-free 4D generation from 3D objects through view consistent noise
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2412.20422