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Main Authors: Liu, Yifei, Zhong, Zhihang, Zhan, Yifan, Xu, Sheng, Sun, Xiao
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2412.20522
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author Liu, Yifei
Zhong, Zhihang
Zhan, Yifan
Xu, Sheng
Sun, Xiao
author_facet Liu, Yifei
Zhong, Zhihang
Zhan, Yifan
Xu, Sheng
Sun, Xiao
contents While 3D Gaussian Splatting (3DGS) has demonstrated remarkable performance in novel view synthesis and real-time rendering, the high memory consumption due to the use of millions of Gaussians limits its practicality. To mitigate this issue, improvements have been made by pruning unnecessary Gaussians, either through a hand-crafted criterion or by using learned masks. However, these methods deterministically remove Gaussians based on a snapshot of the pruning moment, leading to sub-optimized reconstruction performance from a long-term perspective. To address this issue, we introduce MaskGaussian, which models Gaussians as probabilistic entities rather than permanently removing them, and utilize them according to their probability of existence. To achieve this, we propose a masked-rasterization technique that enables unused yet probabilistically existing Gaussians to receive gradients, allowing for dynamic assessment of their contribution to the evolving scene and adjustment of their probability of existence. Hence, the importance of Gaussians iteratively changes and the pruned Gaussians are selected diversely. Extensive experiments demonstrate the superiority of the proposed method in achieving better rendering quality with fewer Gaussians than previous pruning methods, pruning over 60% of Gaussians on average with only a 0.02 PSNR decline. Our code can be found at: https://github.com/kaikai23/MaskGaussian
format Preprint
id arxiv_https___arxiv_org_abs_2412_20522
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle MaskGaussian: Adaptive 3D Gaussian Representation from Probabilistic Masks
Liu, Yifei
Zhong, Zhihang
Zhan, Yifan
Xu, Sheng
Sun, Xiao
Computer Vision and Pattern Recognition
While 3D Gaussian Splatting (3DGS) has demonstrated remarkable performance in novel view synthesis and real-time rendering, the high memory consumption due to the use of millions of Gaussians limits its practicality. To mitigate this issue, improvements have been made by pruning unnecessary Gaussians, either through a hand-crafted criterion or by using learned masks. However, these methods deterministically remove Gaussians based on a snapshot of the pruning moment, leading to sub-optimized reconstruction performance from a long-term perspective. To address this issue, we introduce MaskGaussian, which models Gaussians as probabilistic entities rather than permanently removing them, and utilize them according to their probability of existence. To achieve this, we propose a masked-rasterization technique that enables unused yet probabilistically existing Gaussians to receive gradients, allowing for dynamic assessment of their contribution to the evolving scene and adjustment of their probability of existence. Hence, the importance of Gaussians iteratively changes and the pruned Gaussians are selected diversely. Extensive experiments demonstrate the superiority of the proposed method in achieving better rendering quality with fewer Gaussians than previous pruning methods, pruning over 60% of Gaussians on average with only a 0.02 PSNR decline. Our code can be found at: https://github.com/kaikai23/MaskGaussian
title MaskGaussian: Adaptive 3D Gaussian Representation from Probabilistic Masks
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2412.20522