4D Gaussian Splatting: Modeling Dynamic Scenes with Native 4D Primitives

Fuente: arXiv
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Main Authors: Yang, Zeyu, Pan, Zijie, Zhu, Xiatian, Zhang, Li, Feng, Jianfeng, Jiang, Yu-Gang, Torr, Philip H. S.
Format: Preprint
Published: 2024
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author Yang, Zeyu
Pan, Zijie
Zhu, Xiatian
Zhang, Li
Feng, Jianfeng
Jiang, Yu-Gang
Torr, Philip H. S.
author_facet Yang, Zeyu
Pan, Zijie
Zhu, Xiatian
Zhang, Li
Feng, Jianfeng
Jiang, Yu-Gang
Torr, Philip H. S.
contents Dynamic 3D scene representation and novel view synthesis are crucial for enabling immersive experiences required by AR/VR and metaverse applications. It is a challenging task due to the complexity of unconstrained real-world scenes and their temporal dynamics. In this paper, we reformulate the reconstruction of a time-varying 3D scene as approximating its underlying spatiotemporal 4D volume by optimizing a collection of native 4D primitives, i.e., 4D Gaussians, with explicit geometry and appearance modeling. Equipped with a tailored rendering pipeline, our representation can be end-to-end optimized using only photometric supervision while free viewpoint viewing at interactive frame rate, making it suitable for representing real world scene with complex dynamic. This approach has been the first solution to achieve real-time rendering of high-resolution, photorealistic novel views for complex dynamic scenes. To facilitate real-world applications, we derive several compact variants that effectively reduce the memory footprint to address its storage bottleneck. Extensive experiments validate the superiority of 4DGS in terms of visual quality and efficiency across a range of dynamic scene-related tasks (e.g., novel view synthesis, 4D generation, scene understanding) and scenarios (e.g., single object, indoor scenes, driving environments, synthetic and real data).
format Preprint
id arxiv_https___arxiv_org_abs_2412_20720
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle 4D Gaussian Splatting: Modeling Dynamic Scenes with Native 4D Primitives
Yang, Zeyu
Pan, Zijie
Zhu, Xiatian
Zhang, Li
Feng, Jianfeng
Jiang, Yu-Gang
Torr, Philip H. S.
Computer Vision and Pattern Recognition
Dynamic 3D scene representation and novel view synthesis are crucial for enabling immersive experiences required by AR/VR and metaverse applications. It is a challenging task due to the complexity of unconstrained real-world scenes and their temporal dynamics. In this paper, we reformulate the reconstruction of a time-varying 3D scene as approximating its underlying spatiotemporal 4D volume by optimizing a collection of native 4D primitives, i.e., 4D Gaussians, with explicit geometry and appearance modeling. Equipped with a tailored rendering pipeline, our representation can be end-to-end optimized using only photometric supervision while free viewpoint viewing at interactive frame rate, making it suitable for representing real world scene with complex dynamic. This approach has been the first solution to achieve real-time rendering of high-resolution, photorealistic novel views for complex dynamic scenes. To facilitate real-world applications, we derive several compact variants that effectively reduce the memory footprint to address its storage bottleneck. Extensive experiments validate the superiority of 4DGS in terms of visual quality and efficiency across a range of dynamic scene-related tasks (e.g., novel view synthesis, 4D generation, scene understanding) and scenarios (e.g., single object, indoor scenes, driving environments, synthetic and real data).
title 4D Gaussian Splatting: Modeling Dynamic Scenes with Native 4D Primitives
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2412.20720