What Makes for a Good Stereoscopic Image?

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Tamir, Netanel Y., Amir, Shir, Itzhaky, Ranel, Atia, Noam, Sundaram, Shobhita, Fu, Stephanie, Sokolovsky, Ron, Isola, Phillip, Dekel, Tali, Zhang, Richard, Farber, Miriam
Format: Preprint
Published: 2024
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866912306247499776
author Tamir, Netanel Y.
Amir, Shir
Itzhaky, Ranel
Atia, Noam
Sundaram, Shobhita
Fu, Stephanie
Sokolovsky, Ron
Isola, Phillip
Dekel, Tali
Zhang, Richard
Farber, Miriam
author_facet Tamir, Netanel Y.
Amir, Shir
Itzhaky, Ranel
Atia, Noam
Sundaram, Shobhita
Fu, Stephanie
Sokolovsky, Ron
Isola, Phillip
Dekel, Tali
Zhang, Richard
Farber, Miriam
contents With rapid advancements in virtual reality (VR) headsets, effectively measuring stereoscopic quality of experience (SQoE) has become essential for delivering immersive and comfortable 3D experiences. However, most existing stereo metrics focus on isolated aspects of the viewing experience such as visual discomfort or image quality, and have traditionally faced data limitations. To address these gaps, we present SCOPE (Stereoscopic COntent Preference Evaluation), a new dataset comprised of real and synthetic stereoscopic images featuring a wide range of common perceptual distortions and artifacts. The dataset is labeled with preference annotations collected on a VR headset, with our findings indicating a notable degree of consistency in user preferences across different headsets. Additionally, we present iSQoE, a new model for stereo quality of experience assessment trained on our dataset. We show that iSQoE aligns better with human preferences than existing methods when comparing mono-to-stereo conversion methods.
format Preprint
id arxiv_https___arxiv_org_abs_2412_21127
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle What Makes for a Good Stereoscopic Image?
Tamir, Netanel Y.
Amir, Shir
Itzhaky, Ranel
Atia, Noam
Sundaram, Shobhita
Fu, Stephanie
Sokolovsky, Ron
Isola, Phillip
Dekel, Tali
Zhang, Richard
Farber, Miriam
Computer Vision and Pattern Recognition
With rapid advancements in virtual reality (VR) headsets, effectively measuring stereoscopic quality of experience (SQoE) has become essential for delivering immersive and comfortable 3D experiences. However, most existing stereo metrics focus on isolated aspects of the viewing experience such as visual discomfort or image quality, and have traditionally faced data limitations. To address these gaps, we present SCOPE (Stereoscopic COntent Preference Evaluation), a new dataset comprised of real and synthetic stereoscopic images featuring a wide range of common perceptual distortions and artifacts. The dataset is labeled with preference annotations collected on a VR headset, with our findings indicating a notable degree of consistency in user preferences across different headsets. Additionally, we present iSQoE, a new model for stereo quality of experience assessment trained on our dataset. We show that iSQoE aligns better with human preferences than existing methods when comparing mono-to-stereo conversion methods.
title What Makes for a Good Stereoscopic Image?
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2412.21127