EasySplat: View-Adaptive Learning makes 3D Gaussian Splatting Easy

Fuente: arXiv
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Auteurs principaux: Gao, Ao, Guo, Luosong, Chen, Tao, Wang, Zhao, Tai, Ying, Yang, Jian, Zhang, Zhenyu
Format: Preprint
Publié: 2025
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author Gao, Ao
Guo, Luosong
Chen, Tao
Wang, Zhao
Tai, Ying
Yang, Jian
Zhang, Zhenyu
author_facet Gao, Ao
Guo, Luosong
Chen, Tao
Wang, Zhao
Tai, Ying
Yang, Jian
Zhang, Zhenyu
contents 3D Gaussian Splatting (3DGS) techniques have achieved satisfactory 3D scene representation. Despite their impressive performance, they confront challenges due to the limitation of structure-from-motion (SfM) methods on acquiring accurate scene initialization, or the inefficiency of densification strategy. In this paper, we introduce a novel framework EasySplat to achieve high-quality 3DGS modeling. Instead of using SfM for scene initialization, we employ a novel method to release the power of large-scale pointmap approaches. Specifically, we propose an efficient grouping strategy based on view similarity, and use robust pointmap priors to obtain high-quality point clouds and camera poses for 3D scene initialization. After obtaining a reliable scene structure, we propose a novel densification approach that adaptively splits Gaussian primitives based on the average shape of neighboring Gaussian ellipsoids, utilizing KNN scheme. In this way, the proposed method tackles the limitation on initialization and optimization, leading to an efficient and accurate 3DGS modeling. Extensive experiments demonstrate that EasySplat outperforms the current state-of-the-art (SOTA) in handling novel view synthesis.
format Preprint
id arxiv_https___arxiv_org_abs_2501_01003
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle EasySplat: View-Adaptive Learning makes 3D Gaussian Splatting Easy
Gao, Ao
Guo, Luosong
Chen, Tao
Wang, Zhao
Tai, Ying
Yang, Jian
Zhang, Zhenyu
Computer Vision and Pattern Recognition
3D Gaussian Splatting (3DGS) techniques have achieved satisfactory 3D scene representation. Despite their impressive performance, they confront challenges due to the limitation of structure-from-motion (SfM) methods on acquiring accurate scene initialization, or the inefficiency of densification strategy. In this paper, we introduce a novel framework EasySplat to achieve high-quality 3DGS modeling. Instead of using SfM for scene initialization, we employ a novel method to release the power of large-scale pointmap approaches. Specifically, we propose an efficient grouping strategy based on view similarity, and use robust pointmap priors to obtain high-quality point clouds and camera poses for 3D scene initialization. After obtaining a reliable scene structure, we propose a novel densification approach that adaptively splits Gaussian primitives based on the average shape of neighboring Gaussian ellipsoids, utilizing KNN scheme. In this way, the proposed method tackles the limitation on initialization and optimization, leading to an efficient and accurate 3DGS modeling. Extensive experiments demonstrate that EasySplat outperforms the current state-of-the-art (SOTA) in handling novel view synthesis.
title EasySplat: View-Adaptive Learning makes 3D Gaussian Splatting Easy
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2501.01003