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Main Authors: Liu, Zhizheng, Lin, Joe, Wu, Wayne, Zhou, Bolei
Format: Preprint
Published: 2025
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Online Access:https://arxiv.org/abs/2501.02158
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author Liu, Zhizheng
Lin, Joe
Wu, Wayne
Zhou, Bolei
author_facet Liu, Zhizheng
Lin, Joe
Wu, Wayne
Zhou, Bolei
contents Reconstructing human motion and its surrounding environment is crucial for understanding human-scene interaction and predicting human movements in the scene. While much progress has been made in capturing human-scene interaction in constrained environments, those prior methods can hardly reconstruct the natural and diverse human motion and scene context from web videos. In this work, we propose JOSH, a novel optimization-based method for 4D human-scene reconstruction in the wild from monocular videos. JOSH uses techniques in both dense scene reconstruction and human mesh recovery as initialization, and then it leverages the human-scene contact constraints to jointly optimize the scene, the camera poses, and the human motion. Experiment results show JOSH achieves better results on both global human motion estimation and dense scene reconstruction by joint optimization of scene geometry and human motion. We further design a more efficient model, JOSH3R, and directly train it with pseudo-labels from web videos. JOSH3R outperforms other optimization-free methods by only training with labels predicted from JOSH, further demonstrating its accuracy and generalization ability.
format Preprint
id arxiv_https___arxiv_org_abs_2501_02158
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Joint Optimization for 4D Human-Scene Reconstruction in the Wild
Liu, Zhizheng
Lin, Joe
Wu, Wayne
Zhou, Bolei
Computer Vision and Pattern Recognition
Reconstructing human motion and its surrounding environment is crucial for understanding human-scene interaction and predicting human movements in the scene. While much progress has been made in capturing human-scene interaction in constrained environments, those prior methods can hardly reconstruct the natural and diverse human motion and scene context from web videos. In this work, we propose JOSH, a novel optimization-based method for 4D human-scene reconstruction in the wild from monocular videos. JOSH uses techniques in both dense scene reconstruction and human mesh recovery as initialization, and then it leverages the human-scene contact constraints to jointly optimize the scene, the camera poses, and the human motion. Experiment results show JOSH achieves better results on both global human motion estimation and dense scene reconstruction by joint optimization of scene geometry and human motion. We further design a more efficient model, JOSH3R, and directly train it with pseudo-labels from web videos. JOSH3R outperforms other optimization-free methods by only training with labels predicted from JOSH, further demonstrating its accuracy and generalization ability.
title Joint Optimization for 4D Human-Scene Reconstruction in the Wild
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2501.02158