User experience with educational technology in African slums

Fuente: arXiv
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Main Authors: Stefansson, Gunnar, Jonsdottir, Anna Helga
Format: Preprint
Published: 2025
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author Stefansson, Gunnar
Jonsdottir, Anna Helga
author_facet Stefansson, Gunnar
Jonsdottir, Anna Helga
contents This paper describes a project developed in co-operation with two dozen community libraries and schools in various slums and low-income regions in Kenya. The project was started in response to COVID-19, to allow students to solve computerised math drills while schools were closed. The number of students involved reached two thousand during the first 24 months of operation. The program uses a study environment, tutor-web, and access to this is provided by donating tablet computers to participating community libraries. Students are rewarded using tokens, SmileyCoins or SMLY, as they progress through the system and the libraries are free to sell for SMLY small food items, sanitary pads and even the tablets themselves. The rewards are designed to put an emphasis on secondary school mathematics, so as to prepare the students for applications into STEM subjects at university. Completion of the corresponding collection of drills gives SmileyCoin awards sufficient to purchase a tablet.
format Preprint
id arxiv_https___arxiv_org_abs_2501_03167
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle User experience with educational technology in African slums
Stefansson, Gunnar
Jonsdottir, Anna Helga
Applications
This paper describes a project developed in co-operation with two dozen community libraries and schools in various slums and low-income regions in Kenya. The project was started in response to COVID-19, to allow students to solve computerised math drills while schools were closed. The number of students involved reached two thousand during the first 24 months of operation. The program uses a study environment, tutor-web, and access to this is provided by donating tablet computers to participating community libraries. Students are rewarded using tokens, SmileyCoins or SMLY, as they progress through the system and the libraries are free to sell for SMLY small food items, sanitary pads and even the tablets themselves. The rewards are designed to put an emphasis on secondary school mathematics, so as to prepare the students for applications into STEM subjects at university. Completion of the corresponding collection of drills gives SmileyCoin awards sufficient to purchase a tablet.
title User experience with educational technology in African slums
topic Applications
url https://arxiv.org/abs/2501.03167