Unattainability of Common Knowledge in Asymmetric Games with Imperfect Information

Fuente: arXiv
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Auteurs principaux: Farestam, Fabian, Gurov, Dilian
Format: Preprint
Publié: 2025
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_version_ 1866915094508601344
author Farestam, Fabian
Gurov, Dilian
author_facet Farestam, Fabian
Gurov, Dilian
contents In this paper, we present a conceptual model game to examine the dynamics of asymmetric interactions in games with imperfect information. The game involves two agents with starkly contrasting capabilities: one agent can take actions but has no information of the state of the game, whereas the other agent has perfect information of the state but cannot act or observe the other agent's actions. This duality manifests an extreme form of asymmetry, and how differing abilities influence the possibility of attaining common knowledge. Using Kripke structures and epistemic logic we demonstrate that, under these conditions, common knowledge of the current game state becomes unattainable. Our findings advance the discussion on the strategic limitations of knowledge in environments where information and action are unevenly distributed.
format Preprint
id arxiv_https___arxiv_org_abs_2501_04199
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Unattainability of Common Knowledge in Asymmetric Games with Imperfect Information
Farestam, Fabian
Gurov, Dilian
Multiagent Systems
Computer Science and Game Theory
Logic in Computer Science
03B42 (Primary) 91A05 91A27, 91A43 (Secondary)
I.2.4; I.2.11; F.4.1; G.2.2
In this paper, we present a conceptual model game to examine the dynamics of asymmetric interactions in games with imperfect information. The game involves two agents with starkly contrasting capabilities: one agent can take actions but has no information of the state of the game, whereas the other agent has perfect information of the state but cannot act or observe the other agent's actions. This duality manifests an extreme form of asymmetry, and how differing abilities influence the possibility of attaining common knowledge. Using Kripke structures and epistemic logic we demonstrate that, under these conditions, common knowledge of the current game state becomes unattainable. Our findings advance the discussion on the strategic limitations of knowledge in environments where information and action are unevenly distributed.
title Unattainability of Common Knowledge in Asymmetric Games with Imperfect Information
topic Multiagent Systems
Computer Science and Game Theory
Logic in Computer Science
03B42 (Primary) 91A05 91A27, 91A43 (Secondary)
I.2.4; I.2.11; F.4.1; G.2.2
url https://arxiv.org/abs/2501.04199