Real-Time Textless Dialogue Generation

Fuente: arXiv
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Hauptverfasser: Mai, Long, Carson-Berndsen, Julie
Format: Preprint
Veröffentlicht: 2025
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author Mai, Long
Carson-Berndsen, Julie
author_facet Mai, Long
Carson-Berndsen, Julie
contents Recent advancements in large language models (LLMs) have led to significant progress in text-based dialogue systems. These systems can now generate high-quality responses that are accurate and coherent across a wide range of topics and tasks. However, spoken dialogue systems still lag behind in terms of naturalness. They tend to produce robotic interactions, with issues such as slow response times, overly generic or cautious replies, and a lack of natural rhythm and fluid turn-taking. This shortcoming is largely due to the over-reliance on the traditional cascaded design, which involve separate, sequential components, as well as the use of text as an intermediate representation. This paper propose a real-time, textless spoken dialogue generation model (RTTL-DG) that aims to overcome these challenges. Our system enables fluid turn-taking and generates responses with minimal delay by processing streaming spoken conversation directly. Additionally, our model incorporates backchannels, filters, laughter, and other paralinguistic signals, which are often absent in cascaded dialogue systems, to create more natural and human-like interactions. The implementations and generated samples are available in our repository: https://github.com/mailong25/rts2s-dg
format Preprint
id arxiv_https___arxiv_org_abs_2501_04877
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Real-Time Textless Dialogue Generation
Mai, Long
Carson-Berndsen, Julie
Computation and Language
Artificial Intelligence
Sound
Audio and Speech Processing
Recent advancements in large language models (LLMs) have led to significant progress in text-based dialogue systems. These systems can now generate high-quality responses that are accurate and coherent across a wide range of topics and tasks. However, spoken dialogue systems still lag behind in terms of naturalness. They tend to produce robotic interactions, with issues such as slow response times, overly generic or cautious replies, and a lack of natural rhythm and fluid turn-taking. This shortcoming is largely due to the over-reliance on the traditional cascaded design, which involve separate, sequential components, as well as the use of text as an intermediate representation. This paper propose a real-time, textless spoken dialogue generation model (RTTL-DG) that aims to overcome these challenges. Our system enables fluid turn-taking and generates responses with minimal delay by processing streaming spoken conversation directly. Additionally, our model incorporates backchannels, filters, laughter, and other paralinguistic signals, which are often absent in cascaded dialogue systems, to create more natural and human-like interactions. The implementations and generated samples are available in our repository: https://github.com/mailong25/rts2s-dg
title Real-Time Textless Dialogue Generation
topic Computation and Language
Artificial Intelligence
Sound
Audio and Speech Processing
url https://arxiv.org/abs/2501.04877