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Main Authors: Dable-Heath, Edmund, Vodenicharski, Boyko, Bishop, James
Format: Preprint
Published: 2025
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Online Access:https://arxiv.org/abs/2501.05360
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author Dable-Heath, Edmund
Vodenicharski, Boyko
Bishop, James
author_facet Dable-Heath, Edmund
Vodenicharski, Boyko
Bishop, James
contents Corrigibility of autonomous agents is an under explored part of system design, with previous work focusing on single agent systems. It has been suggested that uncertainty over the human preferences acts to keep the agents corrigible, even in the face of human irrationality. We present a general framework for modelling corrigibility in a multi-agent setting as a 2 player game in which the agents always have a move in which they can ask the human for supervision. This is formulated as a Bayesian game for the purpose of introducing uncertainty over the human beliefs. We further analyse two specific cases. First, a two player corrigibility game, in which we want corrigibility displayed in both agents for both common payoff (monotone) games and harmonic games. Then we investigate an adversary setting, in which one agent is considered to be a `defending' agent and the other an `adversary'. A general result is provided for what belief over the games and human rationality the defending agent is required to have to induce corrigibility.
format Preprint
id arxiv_https___arxiv_org_abs_2501_05360
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle On Corrigibility and Alignment in Multi Agent Games
Dable-Heath, Edmund
Vodenicharski, Boyko
Bishop, James
Computer Science and Game Theory
Artificial Intelligence
Corrigibility of autonomous agents is an under explored part of system design, with previous work focusing on single agent systems. It has been suggested that uncertainty over the human preferences acts to keep the agents corrigible, even in the face of human irrationality. We present a general framework for modelling corrigibility in a multi-agent setting as a 2 player game in which the agents always have a move in which they can ask the human for supervision. This is formulated as a Bayesian game for the purpose of introducing uncertainty over the human beliefs. We further analyse two specific cases. First, a two player corrigibility game, in which we want corrigibility displayed in both agents for both common payoff (monotone) games and harmonic games. Then we investigate an adversary setting, in which one agent is considered to be a `defending' agent and the other an `adversary'. A general result is provided for what belief over the games and human rationality the defending agent is required to have to induce corrigibility.
title On Corrigibility and Alignment in Multi Agent Games
topic Computer Science and Game Theory
Artificial Intelligence
url https://arxiv.org/abs/2501.05360