On-line Policy Improvement using Monte-Carlo Search

Fuente: arXiv
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Autori principali: Tesauro, Gerald, Galperin, Gregory R.
Natura: Preprint
Pubblicazione: 2025
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author Tesauro, Gerald
Galperin, Gregory R.
author_facet Tesauro, Gerald
Galperin, Gregory R.
contents We present a Monte-Carlo simulation algorithm for real-time policy improvement of an adaptive controller. In the Monte-Carlo simulation, the long-term expected reward of each possible action is statistically measured, using the initial policy to make decisions in each step of the simulation. The action maximizing the measured expected reward is then taken, resulting in an improved policy. Our algorithm is easily parallelizable and has been implemented on the IBM SP1 and SP2 parallel-RISC supercomputers. We have obtained promising initial results in applying this algorithm to the domain of backgammon. Results are reported for a wide variety of initial policies, ranging from a random policy to TD-Gammon, an extremely strong multi-layer neural network. In each case, the Monte-Carlo algorithm gives a substantial reduction, by as much as a factor of 5 or more, in the error rate of the base players. The algorithm is also potentially useful in many other adaptive control applications in which it is possible to simulate the environment.
format Preprint
id arxiv_https___arxiv_org_abs_2501_05407
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle On-line Policy Improvement using Monte-Carlo Search
Tesauro, Gerald
Galperin, Gregory R.
Machine Learning
Artificial Intelligence
Neural and Evolutionary Computing
We present a Monte-Carlo simulation algorithm for real-time policy improvement of an adaptive controller. In the Monte-Carlo simulation, the long-term expected reward of each possible action is statistically measured, using the initial policy to make decisions in each step of the simulation. The action maximizing the measured expected reward is then taken, resulting in an improved policy. Our algorithm is easily parallelizable and has been implemented on the IBM SP1 and SP2 parallel-RISC supercomputers. We have obtained promising initial results in applying this algorithm to the domain of backgammon. Results are reported for a wide variety of initial policies, ranging from a random policy to TD-Gammon, an extremely strong multi-layer neural network. In each case, the Monte-Carlo algorithm gives a substantial reduction, by as much as a factor of 5 or more, in the error rate of the base players. The algorithm is also potentially useful in many other adaptive control applications in which it is possible to simulate the environment.
title On-line Policy Improvement using Monte-Carlo Search
topic Machine Learning
Artificial Intelligence
Neural and Evolutionary Computing
url https://arxiv.org/abs/2501.05407