GraspR: A Computational Model of Spatial User Preferences for Adaptive Grasp UI Design

Fuente: arXiv
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Auteurs principaux: Caetano, Arthur, Luo, Yunhao, Sharma, Adwait, Sra, Misha
Format: Preprint
Publié: 2025
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author Caetano, Arthur
Luo, Yunhao
Sharma, Adwait
Sra, Misha
author_facet Caetano, Arthur
Luo, Yunhao
Sharma, Adwait
Sra, Misha
contents Grasp User Interfaces (grasp UIs) enable dual-tasking in XR by allowing interaction with digital content while holding physical objects. However, current grasp UI design practices face a fundamental challenge: existing approaches either capture user preferences through labor-intensive elicitation studies that are difficult to scale or rely on biomechanical models that overlook subjective factors. We introduce GraspR, the first computational model that predicts user preferences for single-finger microgestures in grasp UIs. Our data-driven approach combines the scalability of computational methods with human preference modeling, trained on 1,520 preferences collected via a two-alternative forced choice paradigm across eight participants and four frequently used grasp variations. We demonstrate GraspR's effectiveness through a working prototype that dynamically adjusts interface layouts across four everyday tasks. We release both the dataset and code to support future research in adaptive grasp UIs.
format Preprint
id arxiv_https___arxiv_org_abs_2501_05434
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle GraspR: A Computational Model of Spatial User Preferences for Adaptive Grasp UI Design
Caetano, Arthur
Luo, Yunhao
Sharma, Adwait
Sra, Misha
Human-Computer Interaction
H.5.2
Grasp User Interfaces (grasp UIs) enable dual-tasking in XR by allowing interaction with digital content while holding physical objects. However, current grasp UI design practices face a fundamental challenge: existing approaches either capture user preferences through labor-intensive elicitation studies that are difficult to scale or rely on biomechanical models that overlook subjective factors. We introduce GraspR, the first computational model that predicts user preferences for single-finger microgestures in grasp UIs. Our data-driven approach combines the scalability of computational methods with human preference modeling, trained on 1,520 preferences collected via a two-alternative forced choice paradigm across eight participants and four frequently used grasp variations. We demonstrate GraspR's effectiveness through a working prototype that dynamically adjusts interface layouts across four everyday tasks. We release both the dataset and code to support future research in adaptive grasp UIs.
title GraspR: A Computational Model of Spatial User Preferences for Adaptive Grasp UI Design
topic Human-Computer Interaction
H.5.2
url https://arxiv.org/abs/2501.05434