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Main Authors: Qi, Zhenyu, Li, Haotang, Qin, Hao, Peng, Kebin, He, Sen, Qin, Xue
Format: Preprint
Published: 2025
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Online Access:https://arxiv.org/abs/2501.05625
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author Qi, Zhenyu
Li, Haotang
Qin, Hao
Peng, Kebin
He, Sen
Qin, Xue
author_facet Qi, Zhenyu
Li, Haotang
Qin, Hao
Peng, Kebin
He, Sen
Qin, Xue
contents As the Virtual Reality (VR) industry expands, the need for automated GUI testing is growing rapidly. Large Language Models (LLMs), capable of retaining information long-term and analyzing both visual and textual data, are emerging as a potential key to deciphering the complexities of VR's evolving user interfaces. In this paper, we conduct a case study to investigate the capability of using LLMs, particularly GPT-4o, for field of view (FOV) analysis in VR exploration testing. Specifically, we validate that LLMs can identify test entities in FOVs and that prompt engineering can effectively enhance the accuracy of test entity identification from 41.67% to 71.30%. Our study also shows that LLMs can accurately describe identified entities' features with at least a 90% accuracy rate. We further find out that the core features that effectively represent an entity are color, placement, and shape. Furthermore, the combination of the three features can especially be used to improve the accuracy of determining identical entities in multiple FOVs with the highest F1-score of 0.70. Additionally, our study demonstrates that LLMs are capable of scene recognition and spatial understanding in VR with precisely designed structured prompts. Finally, we find that LLMs fail to label the identified test entities, and we discuss potential solutions as future research directions.
format Preprint
id arxiv_https___arxiv_org_abs_2501_05625
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Harnessing Large Language Model for Virtual Reality Exploration Testing: A Case Study
Qi, Zhenyu
Li, Haotang
Qin, Hao
Peng, Kebin
He, Sen
Qin, Xue
Software Engineering
As the Virtual Reality (VR) industry expands, the need for automated GUI testing is growing rapidly. Large Language Models (LLMs), capable of retaining information long-term and analyzing both visual and textual data, are emerging as a potential key to deciphering the complexities of VR's evolving user interfaces. In this paper, we conduct a case study to investigate the capability of using LLMs, particularly GPT-4o, for field of view (FOV) analysis in VR exploration testing. Specifically, we validate that LLMs can identify test entities in FOVs and that prompt engineering can effectively enhance the accuracy of test entity identification from 41.67% to 71.30%. Our study also shows that LLMs can accurately describe identified entities' features with at least a 90% accuracy rate. We further find out that the core features that effectively represent an entity are color, placement, and shape. Furthermore, the combination of the three features can especially be used to improve the accuracy of determining identical entities in multiple FOVs with the highest F1-score of 0.70. Additionally, our study demonstrates that LLMs are capable of scene recognition and spatial understanding in VR with precisely designed structured prompts. Finally, we find that LLMs fail to label the identified test entities, and we discuss potential solutions as future research directions.
title Harnessing Large Language Model for Virtual Reality Exploration Testing: A Case Study
topic Software Engineering
url https://arxiv.org/abs/2501.05625