Fully Decentralized Computation Offloading in Priority-Driven Edge Computing Systems

Fuente: arXiv
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Main Authors: Aggarwal, Shubham, Bastopcu, Melih, Zaman, Muhammad Aneeq uz, Başar, Tamer, Ulukus, Sennur, Akar, Nail
Format: Preprint
Published: 2025
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author Aggarwal, Shubham
Bastopcu, Melih
Zaman, Muhammad Aneeq uz
Başar, Tamer
Ulukus, Sennur
Akar, Nail
author_facet Aggarwal, Shubham
Bastopcu, Melih
Zaman, Muhammad Aneeq uz
Başar, Tamer
Ulukus, Sennur
Akar, Nail
contents We develop a novel framework for fully decentralized offloading policy design in multi-access edge computing (MEC) systems. The system comprises $N$ power-constrained user equipments (UEs) assisted by an edge server (ES) to process incoming tasks. Tasks are labeled with urgency flags, and in this paper, we classify them under three urgency levels, namely, high, moderate, and low urgency. We formulate the problem of designing computation decisions for the UEs within a large population noncooperative game framework, where each UE selfishly decides on how to split task execution between its local onboard processor and the ES. We employ the weighted average age of information (AoI) metric to quantify information freshness at the UEs. Increased onboard processing consumes more local power, while increased offloading may potentially incur a higher average AoI due to other UEs' packets being offloaded to the same ES. Thus, we use the mean-field game (MFG) formulation to compute approximate decentralized Nash equilibrium offloading and local computation policies for the UEs to balance between the information freshness and local power consumption. Finally, we provide a projected gradient descent-based algorithm to numerically assess the merits of our approach.
format Preprint
id arxiv_https___arxiv_org_abs_2501_05660
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Fully Decentralized Computation Offloading in Priority-Driven Edge Computing Systems
Aggarwal, Shubham
Bastopcu, Melih
Zaman, Muhammad Aneeq uz
Başar, Tamer
Ulukus, Sennur
Akar, Nail
Information Theory
Computer Science and Game Theory
Systems and Control
We develop a novel framework for fully decentralized offloading policy design in multi-access edge computing (MEC) systems. The system comprises $N$ power-constrained user equipments (UEs) assisted by an edge server (ES) to process incoming tasks. Tasks are labeled with urgency flags, and in this paper, we classify them under three urgency levels, namely, high, moderate, and low urgency. We formulate the problem of designing computation decisions for the UEs within a large population noncooperative game framework, where each UE selfishly decides on how to split task execution between its local onboard processor and the ES. We employ the weighted average age of information (AoI) metric to quantify information freshness at the UEs. Increased onboard processing consumes more local power, while increased offloading may potentially incur a higher average AoI due to other UEs' packets being offloaded to the same ES. Thus, we use the mean-field game (MFG) formulation to compute approximate decentralized Nash equilibrium offloading and local computation policies for the UEs to balance between the information freshness and local power consumption. Finally, we provide a projected gradient descent-based algorithm to numerically assess the merits of our approach.
title Fully Decentralized Computation Offloading in Priority-Driven Edge Computing Systems
topic Information Theory
Computer Science and Game Theory
Systems and Control
url https://arxiv.org/abs/2501.05660