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Autores principales: Wulkop, Paula, Özdemir, Halil Umut, Hüfner, Antonia, Chung, Jen Jen, Siegwart, Roland, Ott, Lionel
Formato: Preprint
Publicado: 2025
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Acceso en línea:https://arxiv.org/abs/2501.06047
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author Wulkop, Paula
Özdemir, Halil Umut
Hüfner, Antonia
Chung, Jen Jen
Siegwart, Roland
Ott, Lionel
author_facet Wulkop, Paula
Özdemir, Halil Umut
Hüfner, Antonia
Chung, Jen Jen
Siegwart, Roland
Ott, Lionel
contents Many robotic tasks in real-world environments require physical interactions with an object such as pick up or push. For successful interactions, the robot needs to know the object's affordances, which are defined as the potential actions the robot can perform with the object. In order to learn a robot-specific affordance predictor, we propose an interactive exploration pipeline which allows the robot to collect interaction experiences while exploring an unknown environment. We integrate an object-level map in the exploration pipeline such that the robot can identify different object instances and track objects across diverse viewpoints. This results in denser and more accurate affordance annotations compared to state-of-the-art methods, which do not incorporate a map. We show that our affordance exploration approach makes exploration more efficient and results in more accurate affordance prediction models compared to baseline methods.
format Preprint
id arxiv_https___arxiv_org_abs_2501_06047
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Learning Affordances from Interactive Exploration using an Object-level Map
Wulkop, Paula
Özdemir, Halil Umut
Hüfner, Antonia
Chung, Jen Jen
Siegwart, Roland
Ott, Lionel
Robotics
Many robotic tasks in real-world environments require physical interactions with an object such as pick up or push. For successful interactions, the robot needs to know the object's affordances, which are defined as the potential actions the robot can perform with the object. In order to learn a robot-specific affordance predictor, we propose an interactive exploration pipeline which allows the robot to collect interaction experiences while exploring an unknown environment. We integrate an object-level map in the exploration pipeline such that the robot can identify different object instances and track objects across diverse viewpoints. This results in denser and more accurate affordance annotations compared to state-of-the-art methods, which do not incorporate a map. We show that our affordance exploration approach makes exploration more efficient and results in more accurate affordance prediction models compared to baseline methods.
title Learning Affordances from Interactive Exploration using an Object-level Map
topic Robotics
url https://arxiv.org/abs/2501.06047