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Main Authors: Severitt, Björn Rene, Sauer, Yannick, Neugebauer, Alexander, Agarwala, Rajat, Castner, Nora, Wahl, Siegfried
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2501.06073
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author Severitt, Björn Rene
Sauer, Yannick
Neugebauer, Alexander
Agarwala, Rajat
Castner, Nora
Wahl, Siegfried
author_facet Severitt, Björn Rene
Sauer, Yannick
Neugebauer, Alexander
Agarwala, Rajat
Castner, Nora
Wahl, Siegfried
contents In this study, we investigated gaze-based interaction methods within a virtual reality game with a visual search task with 52 participants. We compared four different interaction techniques: Selection by dwell time or confirmation of selection by head orientation, nodding or smooth pursuit eye movements. We evaluated both subjective and objective performance metrics, including NASA-TLX for subjective task load as well as time to find the correct targets and points achieved for objective analysis. The results showed significant differences between the interaction methods in terms of NASA TLX dimensions, time to find the right targets, and overall performance scores, suggesting differential effectiveness of gaze-based approaches in improving intuitive system communication. Interestingly, the results revealed gender-specific differences, suggesting interesting implications for the design of gaze-based interaction paradigms that are optimized for different user needs and preferences. These findings could help to develop more customized and effective gaze interaction systems that can improve accessibility and user satisfaction.
format Preprint
id arxiv_https___arxiv_org_abs_2501_06073
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle The interplay of user preference and precision in different gaze-based interaction methods
Severitt, Björn Rene
Sauer, Yannick
Neugebauer, Alexander
Agarwala, Rajat
Castner, Nora
Wahl, Siegfried
Human-Computer Interaction
In this study, we investigated gaze-based interaction methods within a virtual reality game with a visual search task with 52 participants. We compared four different interaction techniques: Selection by dwell time or confirmation of selection by head orientation, nodding or smooth pursuit eye movements. We evaluated both subjective and objective performance metrics, including NASA-TLX for subjective task load as well as time to find the correct targets and points achieved for objective analysis. The results showed significant differences between the interaction methods in terms of NASA TLX dimensions, time to find the right targets, and overall performance scores, suggesting differential effectiveness of gaze-based approaches in improving intuitive system communication. Interestingly, the results revealed gender-specific differences, suggesting interesting implications for the design of gaze-based interaction paradigms that are optimized for different user needs and preferences. These findings could help to develop more customized and effective gaze interaction systems that can improve accessibility and user satisfaction.
title The interplay of user preference and precision in different gaze-based interaction methods
topic Human-Computer Interaction
url https://arxiv.org/abs/2501.06073