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Main Authors: Zhang, Zheng, Lan, Yihuai, Chen, Yangsen, Wang, Lei, Wang, Xiang, Wang, Hao
Format: Preprint
Published: 2025
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Online Access:https://arxiv.org/abs/2501.06695
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author Zhang, Zheng
Lan, Yihuai
Chen, Yangsen
Wang, Lei
Wang, Xiang
Wang, Hao
author_facet Zhang, Zheng
Lan, Yihuai
Chen, Yangsen
Wang, Lei
Wang, Xiang
Wang, Hao
contents Large Language Models (LLMs) have advanced the capability of game agents in social deduction games (SDGs). These games rely heavily on conversation-driven interactions and require agents to infer, make decisions, and express based on such information. While this progress leads to more sophisticated and strategic non-player characters (NPCs) in SDGs, there exists a need to control the proficiency of these agents. This control not only ensures that NPCs can adapt to varying difficulty levels during gameplay, but also provides insights into the safety and fairness of LLM agents. In this paper, we present DVM, a novel framework for developing controllable LLM agents for SDGs, and demonstrate its implementation on one of the most popular SDGs, Werewolf. DVM comprises three main components: Predictor, Decider, and Discussor. By integrating reinforcement learning with a win rate-constrained decision chain reward mechanism, we enable agents to dynamically adjust their gameplay proficiency to achieve specified win rates. Experiments show that DVM not only outperforms existing methods in the Werewolf game, but also successfully modulates its performance levels to meet predefined win rate targets. These results pave the way for LLM agents' adaptive and balanced gameplay in SDGs, opening new avenues for research in controllable game agents.
format Preprint
id arxiv_https___arxiv_org_abs_2501_06695
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle DVM: Towards Controllable LLM Agents in Social Deduction Games
Zhang, Zheng
Lan, Yihuai
Chen, Yangsen
Wang, Lei
Wang, Xiang
Wang, Hao
Artificial Intelligence
Large Language Models (LLMs) have advanced the capability of game agents in social deduction games (SDGs). These games rely heavily on conversation-driven interactions and require agents to infer, make decisions, and express based on such information. While this progress leads to more sophisticated and strategic non-player characters (NPCs) in SDGs, there exists a need to control the proficiency of these agents. This control not only ensures that NPCs can adapt to varying difficulty levels during gameplay, but also provides insights into the safety and fairness of LLM agents. In this paper, we present DVM, a novel framework for developing controllable LLM agents for SDGs, and demonstrate its implementation on one of the most popular SDGs, Werewolf. DVM comprises three main components: Predictor, Decider, and Discussor. By integrating reinforcement learning with a win rate-constrained decision chain reward mechanism, we enable agents to dynamically adjust their gameplay proficiency to achieve specified win rates. Experiments show that DVM not only outperforms existing methods in the Werewolf game, but also successfully modulates its performance levels to meet predefined win rate targets. These results pave the way for LLM agents' adaptive and balanced gameplay in SDGs, opening new avenues for research in controllable game agents.
title DVM: Towards Controllable LLM Agents in Social Deduction Games
topic Artificial Intelligence
url https://arxiv.org/abs/2501.06695