ActiveGAMER: Active GAussian Mapping through Efficient Rendering

Fuente: arXiv
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Hauptverfasser: Chen, Liyan, Zhan, Huangying, Chen, Kevin, Xu, Xiangyu, Yan, Qingan, Cai, Changjiang, Xu, Yi
Format: Preprint
Veröffentlicht: 2025
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author Chen, Liyan
Zhan, Huangying
Chen, Kevin
Xu, Xiangyu
Yan, Qingan
Cai, Changjiang
Xu, Yi
author_facet Chen, Liyan
Zhan, Huangying
Chen, Kevin
Xu, Xiangyu
Yan, Qingan
Cai, Changjiang
Xu, Yi
contents We introduce ActiveGAMER, an active mapping system that utilizes 3D Gaussian Splatting (3DGS) to achieve high-quality, real-time scene mapping and exploration. Unlike traditional NeRF-based methods, which are computationally demanding and restrict active mapping performance, our approach leverages the efficient rendering capabilities of 3DGS, allowing effective and efficient exploration in complex environments. The core of our system is a rendering-based information gain module that dynamically identifies the most informative viewpoints for next-best-view planning, enhancing both geometric and photometric reconstruction accuracy. ActiveGAMER also integrates a carefully balanced framework, combining coarse-to-fine exploration, post-refinement, and a global-local keyframe selection strategy to maximize reconstruction completeness and fidelity. Our system autonomously explores and reconstructs environments with state-of-the-art geometric and photometric accuracy and completeness, significantly surpassing existing approaches in both aspects. Extensive evaluations on benchmark datasets such as Replica and MP3D highlight ActiveGAMER's effectiveness in active mapping tasks.
format Preprint
id arxiv_https___arxiv_org_abs_2501_06897
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle ActiveGAMER: Active GAussian Mapping through Efficient Rendering
Chen, Liyan
Zhan, Huangying
Chen, Kevin
Xu, Xiangyu
Yan, Qingan
Cai, Changjiang
Xu, Yi
Computer Vision and Pattern Recognition
Robotics
We introduce ActiveGAMER, an active mapping system that utilizes 3D Gaussian Splatting (3DGS) to achieve high-quality, real-time scene mapping and exploration. Unlike traditional NeRF-based methods, which are computationally demanding and restrict active mapping performance, our approach leverages the efficient rendering capabilities of 3DGS, allowing effective and efficient exploration in complex environments. The core of our system is a rendering-based information gain module that dynamically identifies the most informative viewpoints for next-best-view planning, enhancing both geometric and photometric reconstruction accuracy. ActiveGAMER also integrates a carefully balanced framework, combining coarse-to-fine exploration, post-refinement, and a global-local keyframe selection strategy to maximize reconstruction completeness and fidelity. Our system autonomously explores and reconstructs environments with state-of-the-art geometric and photometric accuracy and completeness, significantly surpassing existing approaches in both aspects. Extensive evaluations on benchmark datasets such as Replica and MP3D highlight ActiveGAMER's effectiveness in active mapping tasks.
title ActiveGAMER: Active GAussian Mapping through Efficient Rendering
topic Computer Vision and Pattern Recognition
Robotics
url https://arxiv.org/abs/2501.06897