RMAvatar: Photorealistic Human Avatar Reconstruction from Monocular Video Based on Rectified Mesh-embedded Gaussians

Fuente: arXiv
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Auteurs principaux: Peng, Sen, Xie, Weixing, Wang, Zilong, Guo, Xiaohu, Chen, Zhonggui, Yang, Baorong, Dong, Xiao
Format: Preprint
Publié: 2025
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author Peng, Sen
Xie, Weixing
Wang, Zilong
Guo, Xiaohu
Chen, Zhonggui
Yang, Baorong
Dong, Xiao
author_facet Peng, Sen
Xie, Weixing
Wang, Zilong
Guo, Xiaohu
Chen, Zhonggui
Yang, Baorong
Dong, Xiao
contents We introduce RMAvatar, a novel human avatar representation with Gaussian splatting embedded on mesh to learn clothed avatar from a monocular video. We utilize the explicit mesh geometry to represent motion and shape of a virtual human and implicit appearance rendering with Gaussian Splatting. Our method consists of two main modules: Gaussian initialization module and Gaussian rectification module. We embed Gaussians into triangular faces and control their motion through the mesh, which ensures low-frequency motion and surface deformation of the avatar. Due to the limitations of LBS formula, the human skeleton is hard to control complex non-rigid transformations. We then design a pose-related Gaussian rectification module to learn fine-detailed non-rigid deformations, further improving the realism and expressiveness of the avatar. We conduct extensive experiments on public datasets, RMAvatar shows state-of-the-art performance on both rendering quality and quantitative evaluations. Please see our project page at https://rm-avatar.github.io.
format Preprint
id arxiv_https___arxiv_org_abs_2501_07104
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle RMAvatar: Photorealistic Human Avatar Reconstruction from Monocular Video Based on Rectified Mesh-embedded Gaussians
Peng, Sen
Xie, Weixing
Wang, Zilong
Guo, Xiaohu
Chen, Zhonggui
Yang, Baorong
Dong, Xiao
Computer Vision and Pattern Recognition
We introduce RMAvatar, a novel human avatar representation with Gaussian splatting embedded on mesh to learn clothed avatar from a monocular video. We utilize the explicit mesh geometry to represent motion and shape of a virtual human and implicit appearance rendering with Gaussian Splatting. Our method consists of two main modules: Gaussian initialization module and Gaussian rectification module. We embed Gaussians into triangular faces and control their motion through the mesh, which ensures low-frequency motion and surface deformation of the avatar. Due to the limitations of LBS formula, the human skeleton is hard to control complex non-rigid transformations. We then design a pose-related Gaussian rectification module to learn fine-detailed non-rigid deformations, further improving the realism and expressiveness of the avatar. We conduct extensive experiments on public datasets, RMAvatar shows state-of-the-art performance on both rendering quality and quantitative evaluations. Please see our project page at https://rm-avatar.github.io.
title RMAvatar: Photorealistic Human Avatar Reconstruction from Monocular Video Based on Rectified Mesh-embedded Gaussians
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2501.07104