Toward Interactive Multi-User Extended Reality Using Millimeter-Wave Networking

Fuente: arXiv
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Auteurs principaux: Struye, Jakob, Van Damme, Sam, Bhat, Nabeel Nisar, Troch, Arno, Van Liempd, Barend, Assasa, Hany, Lemic, Filip, Famaey, Jeroen, Vega, Maria Torres
Format: Preprint
Publié: 2025
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author Struye, Jakob
Van Damme, Sam
Bhat, Nabeel Nisar
Troch, Arno
Van Liempd, Barend
Assasa, Hany
Lemic, Filip
Famaey, Jeroen
Vega, Maria Torres
author_facet Struye, Jakob
Van Damme, Sam
Bhat, Nabeel Nisar
Troch, Arno
Van Liempd, Barend
Assasa, Hany
Lemic, Filip
Famaey, Jeroen
Vega, Maria Torres
contents Extended Reality (XR) enables a plethora of novel interactive shared experiences. Ideally, users are allowed to roam around freely, while audiovisual content is delivered wirelessly to their Head-Mounted Displays (HMDs). Therefore, truly immersive experiences will require massive amounts of data, in the range of tens of gigabits per second, to be delivered reliably at extremely low latencies. We identify Millimeter-Wave (mmWave) communications, at frequencies between 24 and 300 GHz, as a key enabler for such experiences. In this article, we show how the mmWave state of the art does not yet achieve sufficient performance, and identify several key active research directions expected to eventually pave the way for extremely-high-quality mmWave-enabled interactive multi-user XR.
format Preprint
id arxiv_https___arxiv_org_abs_2501_08100
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Toward Interactive Multi-User Extended Reality Using Millimeter-Wave Networking
Struye, Jakob
Van Damme, Sam
Bhat, Nabeel Nisar
Troch, Arno
Van Liempd, Barend
Assasa, Hany
Lemic, Filip
Famaey, Jeroen
Vega, Maria Torres
Networking and Internet Architecture
Extended Reality (XR) enables a plethora of novel interactive shared experiences. Ideally, users are allowed to roam around freely, while audiovisual content is delivered wirelessly to their Head-Mounted Displays (HMDs). Therefore, truly immersive experiences will require massive amounts of data, in the range of tens of gigabits per second, to be delivered reliably at extremely low latencies. We identify Millimeter-Wave (mmWave) communications, at frequencies between 24 and 300 GHz, as a key enabler for such experiences. In this article, we show how the mmWave state of the art does not yet achieve sufficient performance, and identify several key active research directions expected to eventually pave the way for extremely-high-quality mmWave-enabled interactive multi-user XR.
title Toward Interactive Multi-User Extended Reality Using Millimeter-Wave Networking
topic Networking and Internet Architecture
url https://arxiv.org/abs/2501.08100