Toward Interactive Multi-User Extended Reality Using Millimeter-Wave Networking
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arXiv
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| Auteurs principaux: | , , , , , , , , |
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| Format: | Preprint |
| Publié: |
2025
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| _version_ | 1866910783896551424 |
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| author | Struye, Jakob Van Damme, Sam Bhat, Nabeel Nisar Troch, Arno Van Liempd, Barend Assasa, Hany Lemic, Filip Famaey, Jeroen Vega, Maria Torres |
| author_facet | Struye, Jakob Van Damme, Sam Bhat, Nabeel Nisar Troch, Arno Van Liempd, Barend Assasa, Hany Lemic, Filip Famaey, Jeroen Vega, Maria Torres |
| contents | Extended Reality (XR) enables a plethora of novel interactive shared experiences. Ideally, users are allowed to roam around freely, while audiovisual content is delivered wirelessly to their Head-Mounted Displays (HMDs). Therefore, truly immersive experiences will require massive amounts of data, in the range of tens of gigabits per second, to be delivered reliably at extremely low latencies. We identify Millimeter-Wave (mmWave) communications, at frequencies between 24 and 300 GHz, as a key enabler for such experiences. In this article, we show how the mmWave state of the art does not yet achieve sufficient performance, and identify several key active research directions expected to eventually pave the way for extremely-high-quality mmWave-enabled interactive multi-user XR. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2501_08100 |
| institution | arXiv |
| publishDate | 2025 |
| record_format | arxiv |
| spellingShingle | Toward Interactive Multi-User Extended Reality Using Millimeter-Wave Networking Struye, Jakob Van Damme, Sam Bhat, Nabeel Nisar Troch, Arno Van Liempd, Barend Assasa, Hany Lemic, Filip Famaey, Jeroen Vega, Maria Torres Networking and Internet Architecture Extended Reality (XR) enables a plethora of novel interactive shared experiences. Ideally, users are allowed to roam around freely, while audiovisual content is delivered wirelessly to their Head-Mounted Displays (HMDs). Therefore, truly immersive experiences will require massive amounts of data, in the range of tens of gigabits per second, to be delivered reliably at extremely low latencies. We identify Millimeter-Wave (mmWave) communications, at frequencies between 24 and 300 GHz, as a key enabler for such experiences. In this article, we show how the mmWave state of the art does not yet achieve sufficient performance, and identify several key active research directions expected to eventually pave the way for extremely-high-quality mmWave-enabled interactive multi-user XR. |
| title | Toward Interactive Multi-User Extended Reality Using Millimeter-Wave Networking |
| topic | Networking and Internet Architecture |
| url | https://arxiv.org/abs/2501.08100 |