CG-MER: A Card Game-based Multimodal dataset for Emotion Recognition

Fuente: arXiv
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Autores principales: Farhat, Nessrine, Bohi, Amine, Letaifa, Leila Ben, Slama, Rim
Formato: Preprint
Publicado: 2025
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author Farhat, Nessrine
Bohi, Amine
Letaifa, Leila Ben
Slama, Rim
author_facet Farhat, Nessrine
Bohi, Amine
Letaifa, Leila Ben
Slama, Rim
contents The field of affective computing has seen significant advancements in exploring the relationship between emotions and emerging technologies. This paper presents a novel and valuable contribution to this field with the introduction of a comprehensive French multimodal dataset designed specifically for emotion recognition. The dataset encompasses three primary modalities: facial expressions, speech, and gestures, providing a holistic perspective on emotions. Moreover, the dataset has the potential to incorporate additional modalities, such as Natural Language Processing (NLP) to expand the scope of emotion recognition research. The dataset was curated through engaging participants in card game sessions, where they were prompted to express a range of emotions while responding to diverse questions. The study included 10 sessions with 20 participants (9 females and 11 males). The dataset serves as a valuable resource for furthering research in emotion recognition and provides an avenue for exploring the intricate connections between human emotions and digital technologies.
format Preprint
id arxiv_https___arxiv_org_abs_2501_08182
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle CG-MER: A Card Game-based Multimodal dataset for Emotion Recognition
Farhat, Nessrine
Bohi, Amine
Letaifa, Leila Ben
Slama, Rim
Artificial Intelligence
Computer Vision and Pattern Recognition
Human-Computer Interaction
The field of affective computing has seen significant advancements in exploring the relationship between emotions and emerging technologies. This paper presents a novel and valuable contribution to this field with the introduction of a comprehensive French multimodal dataset designed specifically for emotion recognition. The dataset encompasses three primary modalities: facial expressions, speech, and gestures, providing a holistic perspective on emotions. Moreover, the dataset has the potential to incorporate additional modalities, such as Natural Language Processing (NLP) to expand the scope of emotion recognition research. The dataset was curated through engaging participants in card game sessions, where they were prompted to express a range of emotions while responding to diverse questions. The study included 10 sessions with 20 participants (9 females and 11 males). The dataset serves as a valuable resource for furthering research in emotion recognition and provides an avenue for exploring the intricate connections between human emotions and digital technologies.
title CG-MER: A Card Game-based Multimodal dataset for Emotion Recognition
topic Artificial Intelligence
Computer Vision and Pattern Recognition
Human-Computer Interaction
url https://arxiv.org/abs/2501.08182