CG-MER: A Card Game-based Multimodal dataset for Emotion Recognition
Fuente:
arXiv
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| Autores principales: | , , , |
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| Formato: | Preprint |
| Publicado: |
2025
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| Acceso en línea: | |
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| _version_ | 1866915103188713472 |
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| author | Farhat, Nessrine Bohi, Amine Letaifa, Leila Ben Slama, Rim |
| author_facet | Farhat, Nessrine Bohi, Amine Letaifa, Leila Ben Slama, Rim |
| contents | The field of affective computing has seen significant advancements in exploring the relationship between emotions and emerging technologies. This paper presents a novel and valuable contribution to this field with the introduction of a comprehensive French multimodal dataset designed specifically for emotion recognition. The dataset encompasses three primary modalities: facial expressions, speech, and gestures, providing a holistic perspective on emotions. Moreover, the dataset has the potential to incorporate additional modalities, such as Natural Language Processing (NLP) to expand the scope of emotion recognition research. The dataset was curated through engaging participants in card game sessions, where they were prompted to express a range of emotions while responding to diverse questions. The study included 10 sessions with 20 participants (9 females and 11 males). The dataset serves as a valuable resource for furthering research in emotion recognition and provides an avenue for exploring the intricate connections between human emotions and digital technologies. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2501_08182 |
| institution | arXiv |
| publishDate | 2025 |
| record_format | arxiv |
| spellingShingle | CG-MER: A Card Game-based Multimodal dataset for Emotion Recognition Farhat, Nessrine Bohi, Amine Letaifa, Leila Ben Slama, Rim Artificial Intelligence Computer Vision and Pattern Recognition Human-Computer Interaction The field of affective computing has seen significant advancements in exploring the relationship between emotions and emerging technologies. This paper presents a novel and valuable contribution to this field with the introduction of a comprehensive French multimodal dataset designed specifically for emotion recognition. The dataset encompasses three primary modalities: facial expressions, speech, and gestures, providing a holistic perspective on emotions. Moreover, the dataset has the potential to incorporate additional modalities, such as Natural Language Processing (NLP) to expand the scope of emotion recognition research. The dataset was curated through engaging participants in card game sessions, where they were prompted to express a range of emotions while responding to diverse questions. The study included 10 sessions with 20 participants (9 females and 11 males). The dataset serves as a valuable resource for furthering research in emotion recognition and provides an avenue for exploring the intricate connections between human emotions and digital technologies. |
| title | CG-MER: A Card Game-based Multimodal dataset for Emotion Recognition |
| topic | Artificial Intelligence Computer Vision and Pattern Recognition Human-Computer Interaction |
| url | https://arxiv.org/abs/2501.08182 |