Visual Network Analysis in Immersive Environments: A Survey

Fuente: arXiv
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Hauptverfasser: Joos, Lucas, Fischer, Maximilian T., Rauscher, Julius, Keim, Daniel A., Dwyer, Tim, Schreiber, Falk, Klein, Karsten
Format: Preprint
Veröffentlicht: 2025
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author Joos, Lucas
Fischer, Maximilian T.
Rauscher, Julius
Keim, Daniel A.
Dwyer, Tim
Schreiber, Falk
Klein, Karsten
author_facet Joos, Lucas
Fischer, Maximilian T.
Rauscher, Julius
Keim, Daniel A.
Dwyer, Tim
Schreiber, Falk
Klein, Karsten
contents The increasing complexity and volume of network data demand effective analysis approaches, with visual exploration proving particularly beneficial. Immersive technologies, such as augmented reality, virtual reality, and large display walls, have enabled the emerging field of immersive analytics, offering new opportunities to enhance user engagement, spatial awareness, and problem-solving. A growing body of work has explored immersive environments for network visualisation, ranging from design studies to fully integrated applications across various domains. Despite these advancements, the field remains fragmented, lacking a clear description of the design space and a structured overview of the aspects that have already been empirically evaluated. To address this gap, we present a survey of visual network analysis in immersive environments, covering 138 publications retrieved through a structured pipeline. We systematically analyse the key aspects that define the design space, investigate their coverage in prior applications (n=87), and review user evaluations (n=59) that provide empirical evidence for essential design-related questions. By synthesising experimental findings and evaluating existing applications, we identify key achievements, highlight research gaps, and offer guidance for the design of future approaches. Additionally, we provide an online resource to explore our results interactively, which will be updated as new developments emerge.
format Preprint
id arxiv_https___arxiv_org_abs_2501_08500
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Visual Network Analysis in Immersive Environments: A Survey
Joos, Lucas
Fischer, Maximilian T.
Rauscher, Julius
Keim, Daniel A.
Dwyer, Tim
Schreiber, Falk
Klein, Karsten
Human-Computer Interaction
The increasing complexity and volume of network data demand effective analysis approaches, with visual exploration proving particularly beneficial. Immersive technologies, such as augmented reality, virtual reality, and large display walls, have enabled the emerging field of immersive analytics, offering new opportunities to enhance user engagement, spatial awareness, and problem-solving. A growing body of work has explored immersive environments for network visualisation, ranging from design studies to fully integrated applications across various domains. Despite these advancements, the field remains fragmented, lacking a clear description of the design space and a structured overview of the aspects that have already been empirically evaluated. To address this gap, we present a survey of visual network analysis in immersive environments, covering 138 publications retrieved through a structured pipeline. We systematically analyse the key aspects that define the design space, investigate their coverage in prior applications (n=87), and review user evaluations (n=59) that provide empirical evidence for essential design-related questions. By synthesising experimental findings and evaluating existing applications, we identify key achievements, highlight research gaps, and offer guidance for the design of future approaches. Additionally, we provide an online resource to explore our results interactively, which will be updated as new developments emerge.
title Visual Network Analysis in Immersive Environments: A Survey
topic Human-Computer Interaction
url https://arxiv.org/abs/2501.08500