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Autor principal: Joshi, Aniruddha Srinivas
Formato: Preprint
Publicado: 2025
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Acceso en línea:https://arxiv.org/abs/2501.08552
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author Joshi, Aniruddha Srinivas
author_facet Joshi, Aniruddha Srinivas
contents Procedural Content Generation (PCG) is widely used to create scalable and diverse environments in games. However, existing methods, such as the Wave Function Collapse (WFC) algorithm, are often limited to static scenarios and lack the adaptability required for dynamic, narrative-driven applications, particularly in augmented reality (AR) games. This paper presents a reinforcement learning-enhanced WFC framework designed for mobile AR environments. By integrating environment-specific rules and dynamic tile weight adjustments informed by reinforcement learning (RL), the proposed method generates maps that are both contextually coherent and responsive to gameplay needs. Comparative evaluations and user studies demonstrate that the framework achieves superior map quality and delivers immersive experiences, making it well-suited for narrative-driven AR games. Additionally, the method holds promise for broader applications in education, simulation training, and immersive extended reality (XR) experiences, where dynamic and adaptive environments are critical.
format Preprint
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institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Reinforcement Learning-Enhanced Procedural Generation for Dynamic Narrative-Driven AR Experiences
Joshi, Aniruddha Srinivas
Artificial Intelligence
Graphics
Human-Computer Interaction
Machine Learning
Procedural Content Generation (PCG) is widely used to create scalable and diverse environments in games. However, existing methods, such as the Wave Function Collapse (WFC) algorithm, are often limited to static scenarios and lack the adaptability required for dynamic, narrative-driven applications, particularly in augmented reality (AR) games. This paper presents a reinforcement learning-enhanced WFC framework designed for mobile AR environments. By integrating environment-specific rules and dynamic tile weight adjustments informed by reinforcement learning (RL), the proposed method generates maps that are both contextually coherent and responsive to gameplay needs. Comparative evaluations and user studies demonstrate that the framework achieves superior map quality and delivers immersive experiences, making it well-suited for narrative-driven AR games. Additionally, the method holds promise for broader applications in education, simulation training, and immersive extended reality (XR) experiences, where dynamic and adaptive environments are critical.
title Reinforcement Learning-Enhanced Procedural Generation for Dynamic Narrative-Driven AR Experiences
topic Artificial Intelligence
Graphics
Human-Computer Interaction
Machine Learning
url https://arxiv.org/abs/2501.08552