Can Millimeter-Wave Support Interactive Extended Reality Under Rapid Rotational Motion?
Fuente:
arXiv
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| Autores principales: | , , , , |
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| Formato: | Preprint |
| Publicado: |
2025
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| Acceso en línea: | |
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| _version_ | 1866910785753579520 |
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| author | Struye, Jakob Assasa, Hany Van Liempd, Barend Diels, Arnout Famaey, Jeroen |
| author_facet | Struye, Jakob Assasa, Hany Van Liempd, Barend Diels, Arnout Famaey, Jeroen |
| contents | Using Millimeter-Wave (mmWave) wireless communications is often named as the prime enabler for mobile interactive Extended Reality (XR), as it offers multi-gigabit data rates at millisecond-range latency. To achieve this, mmWave nodes must focus their energy towards each other, which is especially challenging in XR scenarios, where the transceiver on the user's XR device may rotate rapidly. To evaluate the feasibility of mmWave XR, we present the first throughput and latency evaluation of state-of-the-art mmWave hardware under rapid rotational motion, for different PHY and MAC-layer parameter configurations. We show that this parameter configuration has a significant impact on performance, and that specialized beamforming approaches for rapid rotational motion may be necessary to enable uninterrupted, high-quality mobile interactive XR experiences. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2501_08751 |
| institution | arXiv |
| publishDate | 2025 |
| record_format | arxiv |
| spellingShingle | Can Millimeter-Wave Support Interactive Extended Reality Under Rapid Rotational Motion? Struye, Jakob Assasa, Hany Van Liempd, Barend Diels, Arnout Famaey, Jeroen Networking and Internet Architecture Using Millimeter-Wave (mmWave) wireless communications is often named as the prime enabler for mobile interactive Extended Reality (XR), as it offers multi-gigabit data rates at millisecond-range latency. To achieve this, mmWave nodes must focus their energy towards each other, which is especially challenging in XR scenarios, where the transceiver on the user's XR device may rotate rapidly. To evaluate the feasibility of mmWave XR, we present the first throughput and latency evaluation of state-of-the-art mmWave hardware under rapid rotational motion, for different PHY and MAC-layer parameter configurations. We show that this parameter configuration has a significant impact on performance, and that specialized beamforming approaches for rapid rotational motion may be necessary to enable uninterrupted, high-quality mobile interactive XR experiences. |
| title | Can Millimeter-Wave Support Interactive Extended Reality Under Rapid Rotational Motion? |
| topic | Networking and Internet Architecture |
| url | https://arxiv.org/abs/2501.08751 |