Can Millimeter-Wave Support Interactive Extended Reality Under Rapid Rotational Motion?

Fuente: arXiv
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Autores principales: Struye, Jakob, Assasa, Hany, Van Liempd, Barend, Diels, Arnout, Famaey, Jeroen
Formato: Preprint
Publicado: 2025
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author Struye, Jakob
Assasa, Hany
Van Liempd, Barend
Diels, Arnout
Famaey, Jeroen
author_facet Struye, Jakob
Assasa, Hany
Van Liempd, Barend
Diels, Arnout
Famaey, Jeroen
contents Using Millimeter-Wave (mmWave) wireless communications is often named as the prime enabler for mobile interactive Extended Reality (XR), as it offers multi-gigabit data rates at millisecond-range latency. To achieve this, mmWave nodes must focus their energy towards each other, which is especially challenging in XR scenarios, where the transceiver on the user's XR device may rotate rapidly. To evaluate the feasibility of mmWave XR, we present the first throughput and latency evaluation of state-of-the-art mmWave hardware under rapid rotational motion, for different PHY and MAC-layer parameter configurations. We show that this parameter configuration has a significant impact on performance, and that specialized beamforming approaches for rapid rotational motion may be necessary to enable uninterrupted, high-quality mobile interactive XR experiences.
format Preprint
id arxiv_https___arxiv_org_abs_2501_08751
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Can Millimeter-Wave Support Interactive Extended Reality Under Rapid Rotational Motion?
Struye, Jakob
Assasa, Hany
Van Liempd, Barend
Diels, Arnout
Famaey, Jeroen
Networking and Internet Architecture
Using Millimeter-Wave (mmWave) wireless communications is often named as the prime enabler for mobile interactive Extended Reality (XR), as it offers multi-gigabit data rates at millisecond-range latency. To achieve this, mmWave nodes must focus their energy towards each other, which is especially challenging in XR scenarios, where the transceiver on the user's XR device may rotate rapidly. To evaluate the feasibility of mmWave XR, we present the first throughput and latency evaluation of state-of-the-art mmWave hardware under rapid rotational motion, for different PHY and MAC-layer parameter configurations. We show that this parameter configuration has a significant impact on performance, and that specialized beamforming approaches for rapid rotational motion may be necessary to enable uninterrupted, high-quality mobile interactive XR experiences.
title Can Millimeter-Wave Support Interactive Extended Reality Under Rapid Rotational Motion?
topic Networking and Internet Architecture
url https://arxiv.org/abs/2501.08751