EVaDE : Event-Based Variational Thompson Sampling for Model-Based Reinforcement Learning

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Autori principali: Aravindan, Siddharth, Mittal, Dixant, Lee, Wee Sun
Natura: Preprint
Pubblicazione: 2025
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author Aravindan, Siddharth
Mittal, Dixant
Lee, Wee Sun
author_facet Aravindan, Siddharth
Mittal, Dixant
Lee, Wee Sun
contents Posterior Sampling for Reinforcement Learning (PSRL) is a well-known algorithm that augments model-based reinforcement learning (MBRL) algorithms with Thompson sampling. PSRL maintains posterior distributions of the environment transition dynamics and the reward function, which are intractable for tasks with high-dimensional state and action spaces. Recent works show that dropout, used in conjunction with neural networks, induces variational distributions that can approximate these posteriors. In this paper, we propose Event-based Variational Distributions for Exploration (EVaDE), which are variational distributions that are useful for MBRL, especially when the underlying domain is object-based. We leverage the general domain knowledge of object-based domains to design three types of event-based convolutional layers to direct exploration. These layers rely on Gaussian dropouts and are inserted between the layers of the deep neural network model to help facilitate variational Thompson sampling. We empirically show the effectiveness of EVaDE-equipped Simulated Policy Learning (EVaDE-SimPLe) on the 100K Atari game suite.
format Preprint
id arxiv_https___arxiv_org_abs_2501_09611
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle EVaDE : Event-Based Variational Thompson Sampling for Model-Based Reinforcement Learning
Aravindan, Siddharth
Mittal, Dixant
Lee, Wee Sun
Machine Learning
Posterior Sampling for Reinforcement Learning (PSRL) is a well-known algorithm that augments model-based reinforcement learning (MBRL) algorithms with Thompson sampling. PSRL maintains posterior distributions of the environment transition dynamics and the reward function, which are intractable for tasks with high-dimensional state and action spaces. Recent works show that dropout, used in conjunction with neural networks, induces variational distributions that can approximate these posteriors. In this paper, we propose Event-based Variational Distributions for Exploration (EVaDE), which are variational distributions that are useful for MBRL, especially when the underlying domain is object-based. We leverage the general domain knowledge of object-based domains to design three types of event-based convolutional layers to direct exploration. These layers rely on Gaussian dropouts and are inserted between the layers of the deep neural network model to help facilitate variational Thompson sampling. We empirically show the effectiveness of EVaDE-equipped Simulated Policy Learning (EVaDE-SimPLe) on the 100K Atari game suite.
title EVaDE : Event-Based Variational Thompson Sampling for Model-Based Reinforcement Learning
topic Machine Learning
url https://arxiv.org/abs/2501.09611