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Main Authors: De Bois, Maxime, Parmentier, Flora, Puget, Raphaël, Tanti, Matthew, Peltier, Jordan
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2501.10049
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author De Bois, Maxime
Parmentier, Flora
Puget, Raphaël
Tanti, Matthew
Peltier, Jordan
author_facet De Bois, Maxime
Parmentier, Flora
Puget, Raphaël
Tanti, Matthew
Peltier, Jordan
contents To take the esports scene to the next level, we introduce PandaSkill, a framework for assessing player performance and skill rating. Traditional rating systems like Elo and TrueSkill often overlook individual contributions and face challenges in professional esports due to limited game data and fragmented competitive scenes. PandaSkill leverages machine learning to estimate in-game player performance from individual player statistics. Each in-game role is modeled independently, ensuring a fair comparison between them. Then, using these performance scores, PandaSkill updates the player skill ratings using the Bayesian framework OpenSkill in a free-for-all setting. In this setting, skill ratings are updated solely based on performance scores rather than game outcomes, hightlighting individual contributions. To address the challenge of isolated rating pools that hinder cross-regional comparisons, PandaSkill introduces a dual-rating system that combines players' regional ratings with a meta-rating representing each region's overall skill level. Applying PandaSkill to five years of professional League of Legends matches worldwide, we show that our method produces skill ratings that better predict game outcomes and align more closely with expert opinions compared to existing methods.
format Preprint
id arxiv_https___arxiv_org_abs_2501_10049
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle PandaSkill - Player Performance and Skill Rating in Esports: Application to League of Legends
De Bois, Maxime
Parmentier, Flora
Puget, Raphaël
Tanti, Matthew
Peltier, Jordan
Machine Learning
To take the esports scene to the next level, we introduce PandaSkill, a framework for assessing player performance and skill rating. Traditional rating systems like Elo and TrueSkill often overlook individual contributions and face challenges in professional esports due to limited game data and fragmented competitive scenes. PandaSkill leverages machine learning to estimate in-game player performance from individual player statistics. Each in-game role is modeled independently, ensuring a fair comparison between them. Then, using these performance scores, PandaSkill updates the player skill ratings using the Bayesian framework OpenSkill in a free-for-all setting. In this setting, skill ratings are updated solely based on performance scores rather than game outcomes, hightlighting individual contributions. To address the challenge of isolated rating pools that hinder cross-regional comparisons, PandaSkill introduces a dual-rating system that combines players' regional ratings with a meta-rating representing each region's overall skill level. Applying PandaSkill to five years of professional League of Legends matches worldwide, we show that our method produces skill ratings that better predict game outcomes and align more closely with expert opinions compared to existing methods.
title PandaSkill - Player Performance and Skill Rating in Esports: Application to League of Legends
topic Machine Learning
url https://arxiv.org/abs/2501.10049